Files
gig-line/Tools
zwitschi 386d4bee78 geo: one tool directory, one unit boundary, per-asset provenance
Geo/tools/ is now every geographic script, with Geo/README.md documenting each
one; the Blender-side builders moved beside their outputs in Art/blender/*/ and
import their helpers from Geo/tools/osm_common.py.

That module gains to_unreal_local() and to_blender_local(): the only place in the
repository that multiplies metres by 100, so a second silent scale cannot be
introduced. block_height_report.py adds height provenance for the block — 3 of
15 buildings have no height data and render at a placeholder 6.4 m.
asset_metadata.py writes and audits <asset>.geo.json sidecars; four now exist
(hero-facade, terrain, street, blockout) and the audit recomputes each centre from
the origin, failing anything that disagrees.
2026-11-07 12:28:26 +01:00
..

Tools

Repeatable import/export and processing helpers. Anything that was done twice by hand belongs here.

Conventions

  • One script, one job. No interactive prompts; every input is an argument.
  • Each script documents its input format, output format, and the exact tool version it was tested with.
  • Blender scripts run headless (blender --background --python), so they can be re-run for a regression check.
  • No credentials, no absolute machine paths, no writes outside the project by default.
  • A script that produces game content logs what it produced, so Game/Content can be audited against it.

Helpers

  • render_screenshots.sh — visual-review pipeline: rebuilds /Game/Test/ReviewMap from current content (ue_build_review_map.py), runs the game on it in -game mode, lets AGigLineShotActor (Game/GigLine/Source/GigLine/) capture the fixed camera list, and copies the PNGs into the gitignored Screenshots/. See Screenshots/README.md.
  • check-lfs.sh — repository guard: fails if git-lfs or the lfs filter is missing, or if an LFS-tracked file was committed as a plain blob.
  • Geographic tools and their shared helpers live in Geo/tools/ (see Geo/README.md).
  • Blender-side builders that turn geo data into meshes live beside their output: Art/blender/terrain/terrain_from_dem.py, Art/blender/street/street_mesh.py, Art/blender/site/site_assembly.py, Art/blender/blockout/blosm_blockout.py. They import their helpers from Geo/tools/osm_common.py, which is also the only place that converts metres to Unreal centimetres.
  • sibling_asset_audit.py — reads the sibling project's prop library straight from GLB headers and writes Art/props/reuse-manifest.json; copies nothing.
  • page_image_fetch.py — resolves a web page's og:image and downloads it, with page URL and hash in a local sidecar. Works for Flickr, Commons file pages, and most photo blogs.
  • commons_fetch.py — Wikimedia Commons reference fetcher. Search, exact File: titles, or a whole Commons category (--category), thumbnails, provenance sidecar.json per folder. Wikimedia throttles upload.wikimedia.org (HTTP 429), so keep batches to six or fewer files and pass --delay 3; a throttled file is skipped and recorded rather than aborting the run. Writes only into the gitignored Art/reference/; reference images are never committed.

Planned helpers

  • Blender export preset runner (named presets, metric scale assertion)
  • OSM extract fetch and manifest writer (records date, bounds, checksum)
  • QGIS processing steps as batch scripts, so the geo cleanup is reproducible rather than GUI-only