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gig-line/Docs/Architecture/10_quality_requirements.md
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zwitschi 5aa883eaff docs: convert all architecture .adoc sections to markdown, prettier-format all .md
- Converted 13 individual .adoc section files to .md via
  asciidoctor→docbook5→pandoc(gfm) + post-processing, placed alongside
  the .adoc sources in Docs/Architecture/
- Rebuilt architecture.md from the individual section .md files
- Ran prettier --write on all .md in the repo (23 files changed):
  normalised table column alignment, trailing whitespace, line breaks
- Added .agents/ to .prettierignore (vendored third-party content)
- All .md now passes prettier --check
2026-11-08 13:33:44 +01:00

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Quality Requirements

Quality Requirements Overview

Category Requirement Priority
Performance efficiency 60 FPS at 2560×1440, documented preset, no frame generation 1
Reliability / Terrain Zero raycast holes across sidewalks and carriageway (84-sample transect) 1
Accuracy / Fidelity Building placement matches reference photography within ~1 m 2
Accuracy / Fidelity Street scale (lane width, sidewalk width) within ~10 cm of measured profile 2
Usability WASD + mouse look, jump, reset (R), pause (Escape) — no tutorial needed 2
Compliance ODbL attribution visible at runtime 2
Maintainability Fresh checkout builds with documented engine installation 2
Portability Linux build packages and runs; Windows build ships 3

Quality Scenarios

ID Source/Stimulus Response Metric
QS-1 Player walks both sides of the demo No fall-through, character stays at ground Z 0 raycast holes in 84-sample transect
QS-2 Player holds W for 2 s on flat road Character moves forward ≥ 200 cm displacement, Z constant within ±5 cm
QS-3 Player presses R Character teleports to spawn < 100 cm from StartLocation
QS-4 Player presses Escape Game pauses, cursor appears IsGamePaused() = true
QS-5 Player presses Escape while paused Game unpauses, cursor hides IsGamePaused() = false
QS-6 Game runs on dev workstation at 1440p Frame rate stable ≥ 60 FPS, 99th percentile ≥ 55 FPS
QS-7 Fresh checkout + engine install Build succeeds Exit code 0, runnable binary produced