zwitschi
358673bcfc
test(vehicle): the body is genuinely dynamic, so the teleport is applied to a normal actor
...
The dynamics probe rules out the last structural explanation:
simulate=1 instance=yes profile=PhysicsActor
A normal dynamic actor - and it still travels ~700 cm/s upward with vZ oscillating around zero. So the
teleport is applied to a genuinely dynamic body, which is why not one of the force-shaped settings
(gravity, mass, penetration, spawn height) changed anything.
Recorded with it: the bisect plan for the next pass, because guessing at Chaos internals has stopped being
the cheap option. Spawn the pawn in ReviewMap's empty floor to separate asset from world, and spawn a stock
AWheeledVehiclePawn beside it to separate our setup from the engine's.
Pawn parked; captures unchanged.
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