- Tools/facade_kit_build.py: the reusable kit (pilaster, sill, lintel, window bay, shopfront bay, door bay, cornice, parapet + coping) at the measured 4.96 m bay and 3.10 m storey; 16 meshes exported per object through the shared preset with a JSON part report recording dims and evidence. - Tools/ue_import_facade_kit.py: imports to /Game/Hollywood/Kit with complex-as-simple collision, so thin panes keep their real faces. - Tools/ue_apply_facade_kit.py: assembles from each building's own bounding box (bays = round(width/4.96), storeys above the ground floor) with shopfronts at street level, windows above, pilasters on bay boundaries, cornice and parapet at the top. Clears a previous application; unique labels per building. 638 pieces across six frontage buildings and both north buildings. Two bugs fixed en route: the window piece was modelled entirely at +Y so it sat inside the solid wall and was invisible (now projects 3 cm proud with glazing 6 cm inset), and clearing materials mid-build invalidated handles. Screenshots re-rendered; window rhythm now reads (edge transitions per row rose from flat to ~197 on the spawn view).
71 KiBLFS
71 KiBLFS