Files
gig-line/Screenshots
zwitschi 2614d259aa feat(facades): 0.1.6 retail frontage first pass — Lee Drug and 6806-6820
Models the two retail buildings beside the hero from their own photograph rather
than the generic kit: bronze cornice, mural row, lettering band, stepped Deco
parapet and rounded corner tower on 6800 Lee Drug; burgundy fascia, pilasters,
white-framed windows and banded parapet on 6806-6820. Reference analysis written
before any geometry (Art/blender/retail/ref-analysis.md), every unmeasured
proportion carried into the part report as an assumption.

6822 Budget is deferred, not guessed: no photograph of it exists and the 6.0 x 5.5 m
sliver cannot be read out of the neighbour shot.

Pipeline fixes found on the way:
- render_screenshots.sh called ./Engine/... for the capture step while every
  commandlet used the absolute path; set -e killed the script at 127 *after* the
  maps were rebuilt, so screenshots silently stayed a day old.
- the facade kit applies to every Frontage_*/North_* actor, so it pasted its own
  language over the new modelled facades; it now skips them, and the trim stages as
  RetailTrim_*.
- pure bay arithmetic moved to Tools/_common.py so it is unit-testable without
  Blender (4 new tests, 82 total pass).

Known gaps recorded in Screenshots/README.md, not hidden: the parapet reads as a
blank band, murals and lettering do not resolve at review distance, the tower is a
plain cylinder, and the review camera crops the east end.
2026-11-09 09:10:49 +01:00
..

Screenshots — demo-map visual review

Rendered captures of the demo map only — what a player sees when the demo runs. Generated by Tools/render_screenshots.sh; the PNGs are committed so a reviewer sees exactly what the build rendered.

The review staging map (/Game/Test/ReviewMap) is not part of this set: it exists to hold the camera list and the hero detail rig, and it is not what ships.

How to regenerate

Tools/render_screenshots.sh --verify

Stages the demo shot cameras, runs the game on /Game/Hollywood/DemoMap, copies the PNGs into Screenshots/demo/ and then runs Tools/visual_loop.py --verify to check that each shot still shows the content its expectation describes. About a minute.

The shot list

Each shot has an expectation in Tools/visual_targets.json — the content the capture must show — and a verification state produced by --verify: it fails if the frame is blank, the wrong size, or has no tonal range.

# File View Expected content Verified Approved
1 demo/review-demo-spawn-view.png north sidewalk The whole south block: the neoclassical hero façade between its neighbours, both sidewalks and the road in the foreground ☑ 2026-11-09 ☑ 2026-11-09
2 demo/review-demo-street-level.png eye height, north side Street level: the hero colonnade with the adjacent frontage buildings either side, shopfronts at pavement level ☑ 2026-11-09 ☑ 2026-11-09
3 demo/review-demo-crossing.png along the crosswalk The designated mid-block crossing (s=130 m, UE X −14956): zebra bars on the asphalt, south frontage and colonnade behind ☑ 2026-11-09 ☑ 2026-11-09
4 demo/review-demo-north-buildings.png across the Boulevard The two north-side buildings (TCL Chinese Theatre, Madame Tussaud's) from the south side, full height in frame ☑ 2026-11-09 ☑ 2026-11-09
5 demo/review-demo-retail-frontage.png north sidewalk, level horizon The retail run beside the hero: 6800 Lee Drug's bronze cornice, mural row and parapet next to 6806–6820's burgundy fascia, pilasters and window storey ☑ 2026-11-09 ☐ pending

Approval is per shot, in the table above (owner review of the 0.1.4 set, recorded in Docs/reviews/0.1.4-review.md). Add a row when a shot is added; remove the file in the same change when a shot is retired.

The iteration loop (uncommitted)

Tools/visual_loop.py measures each capture against its reference photograph and turns the deltas into modelling actions for the Blender skill packs:

python3 Tools/visual_loop.py --compare --iteration 3   # writes Art/reference/iterations/3/

That directory is gitignored: iterations stay uncommitted until a shot is confirmed, and only confirmed shots are promoted into Screenshots/demo/. The feedback file names the affected skill (blender-modeler, archviz, materials, lookdev, camera-cinematography) so the next modelling pass has a starting point rather than an opinion.

Note the comparison is only meaningful when the shot and the reference frame the same subject — a wide block view measured against a tight façade crop will always report low edge similarity.

Scene conventions

  • Demo map (/Game/Hollywood/DemoMap): fixed daytime — sun pitch −62 / yaw 120 (intensity 4, warm), sky light 2.6, sky atmosphere, height fog, fixed exposure.
  • Cameras: elevation shots sit at their target height (pitch 0, so verticals stay parallel) and use a 42–55° lens to fill the frame from across the street.
  • Materials: every surface carries a look-developed material from Tools/ue_build_demo_map.py — noise-blended base colour, masonry coursing, and a generated texture set (Tools/generate_facade_textures.py) sampled world-aligned. Explicit roughness and specular per surface type.

Known cosmetic issues

  • Hero façade renders pale: the stone material is a graph and a texture set, not a scanned surface (the 0.1.4 façade pass is in progress).
  • Banners sit on the column line rather than flush to the wall (they hang on the columns in the photographs, so this is acceptable).
  • Between kerb and building line the walkable surface is the terrain mesh, not a modelled pavement.
  • The El Capitan Theatre has no marquee or blade sign yet — the feature that makes it read as itself.

0.1.6 retail frontage — what to look at

Shot 5 is the review shot for this pass. Read it against Art/reference/retail-neighbours/01-lee-drug-and-neighbor.jpg (Gb321, CC BY-SA 4.0).

Known gaps in this first pass, recorded rather than hidden:

  • The parapet reads as a blank white band. It is modelled as one 2.18 m wall with four 0.10 m reveal strips, and at review distance the strips disappear into the wash.
  • The mural row and lettering band barely read. They are shallow plates (0.06–0.08 m) on the same plane as the wall; they need either depth or a decal before they read as the photographs' black-framed panels.
  • The corner tower is a plain cylinder with two cap rings — the stepped Deco profile in the photograph is richer than that.
  • The camera crops the east end of Lee Drug at 68° from the north sidewalk.
  • 6822 Budget is untouched and still a bare blockout volume: no photograph of it exists.