Files
gig-line/Art
zwitschi 54c579ab1a feat(tex): ComfyUI tool, procedural character textures, hair cap behind a flag
Tools/comfyui_generate.py drives the local ComfyUI instance for generated textures
and writes a sidecar with model, prompt, seed and workflow, so a generated asset can
be regenerated or rejected instead of being an unexplained PNG. Models list and
generation both verified against 127.0.0.1:8188.

Stable Diffusion is not usable for flat skin swatches, and that is worth recording:
three attempts produced an anatomical close-up twice and a leather-scale surface once.
Skin detail is generated procedurally instead - tileable octave noise for pores, plus
a strand sheet for hair - in Tools/generate_character_textures.py, with sidecars.

Hair geometry exists (cap conforming to the head, weighted to the head bone, second
material slot in Blender) but Unreal's import collapses the second material slot, so
the cap renders with the skin material and reads as a bald skull. It is behind
--hair and off; the next step is a separate skeletal mesh attached as a second
component.
2026-11-09 13:09:39 +01:00
..

Art

Editable sources and original textures. Exported, game-ready output goes to Game/Content/.

Layout (as content arrives)

Path Contents
Art/blender/ .blend sources, one file per building or asset family
Art/textures/ Original texture sources before baking or compression
Art/reference/ Reference photography, local only, gitignored — never committed. Fetch with Tools/commons_fetch.py; what it is evidence for goes in Docs/reference-notes-hollywood.md

Rules

  • Every .blend saves with a real-world metric scene scale. No exceptions; scale drift is the main source of import defects.
  • Named export presets only. Record the preset name and its settings next to the asset that used it.
  • Textures enter as a documented source (author, licence, source URL) and are listed in ../THIRD_PARTY_NOTICES.md.
  • Reference photography is never committed and never shipped. It is evidence, not content. Licensing is not a gate for local private development, but anything that would derive from a reference in a shipped asset needs a licensing decision before release.
  • .blend files are LFS-tracked and lockable; pull before editing.