The archive on disk is Unreal Engine 5.2.0 (CL 25360045, payload dated 2023-05-06), 19.59 GiB, ZIP central directory present and unzip -tq clean. That contradicts the planned 5.8.x pin, so the decision, its costs, and the extraction plan are written into Docs/setup.md rather than silently pinned.
4.1 KiB
4.1 KiB
Toolchain
Pinned versions for this project. Record the exact build string a tool reports, not just the version family, and re-record it after every upgrade. The most common cause of scale, material, and import mismatches is silently mixing two versions of the same tool.
Audited 2026-11-06 on the development workstation.
Pins
| Component | Pinned | Source | Status |
|---|---|---|---|
| Bazzite | 45.20261105 (Kinoite, bazzite-dx-nvidia), kernel 7.2.15-ogc1.1.fc45 |
ujust update / rpm-ostree upgrade |
Booted and default. 44.20261026 retained as rollback. |
| NVIDIA driver | 615.78.08, open kernel module |
Bazzite image | Verified: desktop session renders through the RTX 5070 Ti; Vulkan GPU0 is the RTX 5070 Ti on driver 615.78.08, conformance 1.4.3.3. |
| Unreal Engine | 5.2.0 archive on disk (CL 25360045, ++UE5+Release-5.2); 5.8.x was the planned pin |
Epic download, 2026-11-06 | Downloaded, not extracted, version decision open — see setup.md. |
| Unreal Linux toolchain | engine-bundled clang | Engine source tree | Not installed. Do not substitute the system compiler. |
| Blender | 5.2 LTS (upstream patch 5.2.3) |
Flatpak org.blender.Blender |
Installed. |
| MPFB | 2.0.18 (extension mpfb, declares Blender >= 4.2) |
Blender extensions platform | Installed. Load-and-export check on 5.2 still pending. |
| Blosm | latest release at install time | blosm.com / Gumroad | Not installed. Version must be recorded before first use. |
| QGIS | 3.44.15 LTR targeted; installed flatpak is 3.28.9 |
qgis.org / flathub | Not a valid pin. The lts flatpak branch is 3.28.9 on an end-of-life Qt5 runtime. Replace via stable or distrobox, then pin. See environment.md. |
| Git | 2.56.0 |
Bazzite image | Installed. |
| Git LFS | 3.7.1 |
rpm-ostree layer |
Installed; git lfs install run, lfs filter active. |
| Host build tools | clang 23.1.4, cmake 4.3.0, ninja 1.13.2 |
rpm-ostree layer |
Installed. These are host tools, not the engine toolchain. |
| distrobox | 1.8.2.5 |
Bazzite image | Installed. |
| Python (tooling) | 3.14.8 system |
Bazzite image | Installed. Use a venv for geo/tool scripts. |
| ffmpeg | 8.1.3 |
Bazzite image | Installed. |
Unreal Engine 5.9 is in preview and Unreal Engine 6 has been announced as of November 2026. Neither is a pin candidate for 0.x. One engine family per milestone; a family change is a breaking change and belongs in CHANGELOG.md.
Pin rules
- One engine build per release. Record the launcher or source build, the patch version, and the build date in this file and in the release entry.
- Blender stays on an LTS family (
5.2). Every add-on version used for a shipped asset is recorded here. - Upgrading a pinned tool mid-milestone requires re-running the scale test and the Blender→Unreal import check before further asset work.
- Never install a tool from an unverified source. Record the download origin next to the version.
Open compatibility risks
- Blosm on Blender 5.2. Blosm versions historically lag Blender releases. Verify Blosm against the installed Blender 5.2 before the blockout step. If it fails, add a side-by-side Blender 4.5 LTS Flatpak and convert that step's output only; do not mix Blender versions within one asset.
- MPFB 2.0.18 on Blender 5.2. The extension declares Blender >= 4.2 but predates 5.x. The acceptance test is the
0.1.0requirement to export one MPFB character with baked materials and a deform skeleton and import it into Unreal. - QGIS flatpak tracks a stale LTR. The flathub
ltsbranch is3.28.9(2022) onorg.kde.Platform 5.15-21.08, which is end-of-life. A 2022 QGIS still converts CRS and edits vectors correctly, but its PROJ/GDAL data and processing algorithms are four years behind the current LTR, and the runtime gets no security fixes. Replace it before the geo pipeline depends on it; record whichever version ends up pinned. - Driver and Vulkan validation on Bazzite. Not an officially supported Unreal distribution. Validate before asset production, as
ROADMAP.mdrequires.