Owner decision: adopt the two findings from the Mapbox cross-check. - LEVEL_HEIGHT 3.2 -> 3.1 m in block_height_report.py and the Blosm --level-height default; every levels-derived building drops ~0.6 m per 6 levels, matching Mapbox. - HEIGHT_OVERRIDES for the three rear building=yes/apartments structures that Mapbox gives as single storey (3.0 m) where our 2-level fallback rendered 6.4 m blocks. - classify_height() takes an optional way_id so overrides apply; the Mapbox cross-check passes it and now reports 66 match / 6 non-building / 0 disagree. - Geometry follows: blockout regenerated at 3.1 (frontage object names preserved, 6/6 exported), frontage re-imported, DemoMap rebuilt, packaged -qaselftest PASS (walk, reset, pause, transect 0 holes, wall probe 0/35). - Docs: Art/blender/README scale table + a note that Blosm adds ~1.9 m roof mass above levels x levelHeight; TODO item closed; MEMORY records the gotcha that blockout regeneration must re-verify the element.* frontage mapping.
53 KiBLFS
53 KiBLFS