- Kit pieces export as SM_Kit_* (Unreal static-mesh convention) while the Blender
objects keep their readable names; the kit loader strips the prefix so layout
still addresses pieces by short name.
- facade_kit_build.py validates each piece before handoff (non-manifold edges,
loose vertices, triangle count) and records the result in the part report:
16 pieces, all manifold, no loose geometry, 12 tris each.
- ue_import_facade_kit.py removes kit assets the current build no longer produces,
so a rename cannot leave two generations of the same piece behind.
- Kit re-imported and re-applied (625 pieces); packaged QA still PASS.