Files
gig-line/Game
zwitschi 1664a975e4 perf: capture 1440p frame times; PASS the 60 FPS release check
- qaselftest now records per-frame times over the fixed 2 s walk and logs
  GigLine PERF (frames/avg/p50/p95/p99/max + AA method, screen %, frame gen,
  VSync), writing Saved/Profiling/perf-walk-frametimes.csv.
- Measured on packaged Development build, UE 5.8.4 Vulkan, RTX 5070 Ti, Epic
  preset, TSR on, VSync off, no frame gen: 2.42 ms avg (414 fps), p99 3.01 ms
  at 2560x1440 over 829 frames -> PASS (target 60 FPS).
- Record + reproduce steps in Docs/release-checks.md; frame-time series committed
  at Docs/perf/0.1.0-walk-frametimes.csv.
2026-11-08 15:14:44 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.