Files
gig-line/Art
zwitschi 52e9cc80a8 fix(street): grade crossing ramps to <=8%; report step location in the pre-check
- kerb_height ramp run now derives from --max-ramp-grade (default 8%), giving
  1.63 m instead of the fixed 1.5 m (8.7%). Crossing route measures 3.4 cm at
  0.25 m sampling.
- site_assembly pre-check: coverage is independent of --sample (it used to shrink
  the route), and it now prints the grade and the s/offset location of the worst
  step so a step can be located instead of guessed.
- Documents the remaining south s=198 / north s=251 strip discontinuity as a
  finding on the 'audit collision gaps' item rather than claiming it fixed.
- Street + site rebuilt, site re-imported (7/7), DemoMap rebuilt; packaged
  -qaselftest PASS.
2026-11-08 16:17:37 +01:00
..

Art

Editable sources and original textures. Exported, game-ready output goes to Game/Content/.

Layout (as content arrives)

Path Contents
Art/blender/ .blend sources, one file per building or asset family
Art/textures/ Original texture sources before baking or compression
Art/reference/ Reference photography, local only, gitignored — never committed. Fetch with Tools/commons_fetch.py; what it is evidence for goes in Docs/reference-notes-hollywood.md

Rules

  • Every .blend saves with a real-world metric scene scale. No exceptions; scale drift is the main source of import defects.
  • Named export presets only. Record the preset name and its settings next to the asset that used it.
  • Textures enter as a documented source (author, licence, source URL) and are listed in ../THIRD_PARTY_NOTICES.md.
  • Reference photography is never committed and never shipped. It is evidence, not content. Licensing is not a gate for local private development, but anything that would derive from a reference in a shipped asset needs a licensing decision before release.
  • .blend files are LFS-tracked and lockable; pull before editing.