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gig-line/.gitignore
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# Unreal Engine generated output — never commit
Binaries/
DerivedDataCache/
Intermediate/
Saved/
Build/Receipts/
*.VC.db
*.VC.opendb
*.opensdf
*.sdf
*.suo
*.sln
*.xcodeproj/
*.xcworkspace/
.vs/
# Engine installations are external to this repository
/Engine/
/UnrealEngine*/
# Blender backups and temp
*.blend1
*.blend2
# Python tooling
__pycache__/
*.py[cod]
.venv/
venv/
.pytest_cache/
.ruff_cache/
# Editors and OS
.idea/
.vscode/
.DS_Store
Thumbs.db
*~
# Credentials and environment — never committed
.env
.env.*
*.env
# Local, private reference material — never committed (see Docs/reference-notes-hollywood.md)
/Art/reference/
/Docs/data-inventory.md
/Docs/environment.md
/Docs/reference-notes-hollywood.md
/.agents/skills/blender-skills/
# Blender/Blosm working caches
/Art/blender/.cache/
# Scratch files
.tmp-*
# Unreal per-project build artefacts (FileOpenOrder logs and the like)
Build/
# Rendered screenshots for visual review — generated locally, never committed.
# The review README stays tracked; the PNGs do not.
/Screenshots/*
!/Screenshots/README.md