- Converted 13 individual .adoc section files to .md via asciidoctor→docbook5→pandoc(gfm) + post-processing, placed alongside the .adoc sources in Docs/Architecture/ - Rebuilt architecture.md from the individual section .md files - Ran prettier --write on all .md in the repo (23 files changed): normalised table column alignment, trailing whitespace, line breaks - Added .agents/ to .prettierignore (vendored third-party content) - All .md now passes prettier --check
2.4 KiB
Runtime View
Walk the block
-
Player launches game →
AGigLineGameModeBasespawnsAGigLineCharacteratPlayerStart(-13336, -1150, 600). -
Character falls 144 cm to road surface (Z 456) and begins walking.
StartLocationcaptured on first grounded frame. -
Player holds W →
IA_Movefires →ApplyMove(1, 0)→AddMovementInput(ForwardVector, 1)→ capsule moves at 450 cm/s. -
Mouse move →
IA_Lookfires → yaw/pitch applied to controller rotation → camera follows (attached to capsule at 160 cm eye height). -
Player presses R →
ResetToStart→ teleport toStartLocation/StartRotation,StopMovementImmediately, reset control rotation. -
Player presses Escape →
TogglePause→SetPause(true), switch toFInputModeUIOnly, show cursor. World timers stop; core tickers continue. -
Player presses Escape again →
TogglePause→SetPause(false), switch toFInputModeGameOnly, hide cursor.
Screenshot capture
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Tools/render_screenshots.shcompiles editor, buildsReviewMapfromTools/ue_build_review_map.py, launches game in-gamemode. -
AGigLineShotActoriterates the camera list, sets view, callsHighResShot 1280x720, waits for capture. -
On last camera, requests engine quit. PNGs are copied to
Screenshots/and committed.
QA self-test (-qaselftest)
-
Core ticker starts at
BeginPlay(not a world timer — world timers freeze on pause). -
1.0 s: begin driving forward input.
-
3.0 s: stop, measure displacement (> 200 cm = PASS).
-
3.5 s: call
ResetToStart. -
4.0 s: measure distance from spawn (< 100 cm = PASS).
-
4.5 s: call
TogglePause, checkIsGamePaused()(= true = PASS). -
5.5 s: call
TogglePause, checkIsGamePaused()(= false = PASS). -
6.0 s: swept ground transect across three lanes (Y −1400, −167, +1000), X −14900 to −9420 at 200 cm spacing. 84 samples, 0 holes = PASS.
-
7.0 s: final verdict logged.
Build and import pipeline
-
Blender headless (
Tools/export_*.py) reads.blendfiles, applies metre→centimetre conversion, exports FBX withue_metric_v1preset. -
Unreal headless (
Tools/ue_import_*.py) imports FBX via Interchange, places meshes at geographic coordinates, sets collision profiles. -
Tools/ue_build_demo_map.pyassemblesDemoMap: creates/repositions actors, sets lighting, saves map and assets.