The editor warned 'LIGHTING NEEDS TO BE REBUILT' (Build Lighting Only / BuildLighting) because the sun and sky were Stationary with no baked lightmap. The demo is a fixed daytime scene lit entirely dynamically, so: - Config/DefaultEngine.ini: r.AllowStaticLighting=False - nothing to build. - DemoMap + ReviewMap builders: sun, sky light, height fog and the staged mesh components are set to ComponentMobility.MOVABLE. Also clears the Android File Server SecurityToken in DefaultEngine.ini: the plugin is disabled and excluded from shipping, and the value is a credential that must not be committed. All 14 screenshots re-rendered; no lighting warnings in the build or run logs.
Game
The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.
What gets committed
Config/— engine and project settings, including the quality presets used for release checksSource/— C++ modulesContent/—0.1.0map, materials, meshes; LFS-trackedGigLine.uproject
What does not
Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.
Engine
Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.