Files
gig-line/Game
zwitschi 240bad9af1 lighting: dynamic-only lights so no lighting build is required
The editor warned 'LIGHTING NEEDS TO BE REBUILT' (Build Lighting Only /
BuildLighting) because the sun and sky were Stationary with no baked lightmap.
The demo is a fixed daytime scene lit entirely dynamically, so:

- Config/DefaultEngine.ini: r.AllowStaticLighting=False - nothing to build.
- DemoMap + ReviewMap builders: sun, sky light, height fog and the staged
  mesh components are set to ComponentMobility.MOVABLE.

Also clears the Android File Server SecurityToken in DefaultEngine.ini: the
plugin is disabled and excluded from shipping, and the value is a credential
that must not be committed.

All 14 screenshots re-rendered; no lighting warnings in the build or run logs.
2026-11-07 18:08:49 +01:00
..

Game

The Unreal project lives at Game/GigLine/GigLine.uproject once created. Nothing here yet.

What gets committed

  • Config/ — engine and project settings, including the quality presets used for release checks
  • Source/ — C++ modules
  • Content/ — 0.1.0 map, materials, meshes; LFS-tracked
  • GigLine.uproject

What does not

Binaries/, Intermediate/, Saved/, DerivedDataCache/ — all generated. .gitignore covers them; do not add exceptions.

Engine

Installed outside the repository. Its path and exact version are recorded in ../Docs/toolchain.md. Nothing in this directory may assume a machine-specific engine path; the documented build procedure is ../Docs/build.md.