Art/reference/hero-masonic/ (15 images, git-ignored) replaces the single Wikimedia photo as the source of truth. Two front elevations drive this pass: 02-masonictemple01.jpg, a clean street-level frontal, and 06-el-capitan-theater-frontal-fachade.jpg; 05-hollywoodmasonictemple-1922.jpg records the original masonry. Changes: - the blank Hero_Stylobate_LintelBand across the portals is removed - the reference has open doorways with steps, and they now read as three dark openings with banners above them; - rustication(): five ashlar courses from the pavement to the portal heads, 4 cm joints proud of the wall; - balustrade(): bottom rail, top rail and 38 balusters along the roof edge, where the reference shows a cresting and railing. Still missing against the same references, and recorded: warm sandstone instead of flat pale stone, lattice grilles in the window bays, the carved inscription, and medallions that do not read at distance. The blend is read-only after a checkout - chmod u+w first or the save fails silently and the FBX is never written, which happened once here. Rows 4-6 re-rendered and pending review.
Art
Editable sources and original textures. Exported, game-ready output goes to Game/Content/.
Layout (as content arrives)
| Path | Contents |
|---|---|
Art/blender/ |
.blend sources, one file per building or asset family |
Art/textures/ |
Original texture sources before baking or compression |
Art/reference/ |
Reference photography, local only, gitignored — never committed. Fetch with Tools/commons_fetch.py; what it is evidence for goes in Docs/reference-notes-hollywood.md |
Rules
- Every
.blendsaves with a real-world metric scene scale. No exceptions; scale drift is the main source of import defects. - Named export presets only. Record the preset name and its settings next to the asset that used it.
- Textures enter as a documented source (author, licence, source URL) and are listed in ../THIRD_PARTY_NOTICES.md.
- Reference photography is never committed and never shipped. It is evidence, not content. Licensing is not a gate for local private development, but anything that would derive from a reference in a shipped asset needs a licensing decision before release.
.blendfiles are LFS-tracked and lockable; pull before editing.