Files
gig-line/Tools
zwitschi 0383eabc8e review: put the character on the floor, split the cubes, commit the shots
The review floor was a 5 cm slab centred 50 cm down, so the character floated
1.8 m above it. The floor is now 90 m x 90 m x 10 cm with its top face at Z 0 and
the character measures Z 0..83 cm - feet on the plane.

Two cubes only: A on the ground as the contact/scale reference, B held at 2 m so
its cast shadow separates from the body for comparison. The scale-cubes camera
was still aimed at the old three-cube row and now looks at both from the south.

Screenshots are committed per the owner's instruction, and .gitignore no longer
excludes them.
2026-11-07 12:02:18 +01:00
..

Tools

Repeatable import/export and processing helpers. Anything that was done twice by hand belongs here.

Conventions

  • One script, one job. No interactive prompts; every input is an argument.
  • Each script documents its input format, output format, and the exact tool version it was tested with.
  • Blender scripts run headless (blender --background --python), so they can be re-run for a regression check.
  • No credentials, no absolute machine paths, no writes outside the project by default.
  • A script that produces game content logs what it produced, so Game/Content can be audited against it.

Helpers

  • render_screenshots.sh — visual-review pipeline: rebuilds /Game/Test/ReviewMap from current content (ue_build_review_map.py), runs the game on it in -game mode, lets AGigLineShotActor (Game/GigLine/Source/GigLine/) capture the fixed camera list, and copies the PNGs into the gitignored Screenshots/. See Screenshots/README.md.
  • check-lfs.sh — repository guard: fails if git-lfs or the lfs filter is missing, or if an LFS-tracked file was committed as a plain blob.
  • site_assembly.py — assembles terrain + street + blockout into one file and raycasts the walking routes for holes and steps.
  • street_mesh.py — road, kerbs, and sidewalks on the DEM, in the project frame; kerbs flush at the three crossings.
  • terrain_from_dem.py — terrain grid from the committed DEM, with building footprints cut out.
  • blosm_blockout.py — headless Blosm import of the committed .osm extract into a .blend, with a per-building scale report. Exact invocation in Art/blender/README.md.
  • page_image_fetch.py — resolves a web page's og:image and downloads it, with page URL and hash in a local sidecar. Works for Flickr, Commons file pages, and most photo blogs.
  • commons_fetch.py — Wikimedia Commons reference fetcher. Search, exact File: titles, or a whole Commons category (--category), thumbnails, provenance sidecar.json per folder. Wikimedia throttles upload.wikimedia.org (HTTP 429), so keep batches to six or fewer files and pass --delay 3; a throttled file is skipped and recorded rather than aborting the run. Writes only into the gitignored Art/reference/; reference images are never committed.

Planned helpers

  • Blender export preset runner (named presets, metric scale assertion)
  • OSM extract fetch and manifest writer (records date, bounds, checksum)
  • QGIS processing steps as batch scripts, so the geo cleanup is reproducible rather than GUI-only