AGENTS.md now states that planned work is checkbox items in ROADMAP.md marked open, in progress, or done, and that discoveries, gotchas, notes, and bugs go to MEMORY.md for coordination between collaborators. MEMORY.md is seeded with what this build-up actually cost: the Unreal read-only-home crash, Blender/Blosm headless workarounds and the spherical projection, the tiled-TIFF DEM trap, the reference licensing and throttling rules, and the LFS silent-blob trap. Also stages the concurrently created Unreal project files, and stops per-project Build/ output (FileOpenOrder logs) from entering the repository.
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Toolchain
Pinned versions for this project. Record the exact build string a tool reports, not just the version family, and re-record it after every upgrade. The most common cause of scale, material, and import mismatches is silently mixing two versions of the same tool.
Audited 2026-11-06, updated 2026-11-07 on the development workstation.
Pins
| Component | Pinned | Source | Status |
|---|---|---|---|
| Bazzite | 45.20261105 (Kinoite, bazzite-dx-nvidia), kernel 7.2.15-ogc1.1.fc45 |
ujust update / rpm-ostree upgrade |
Booted and default. 44.20261026 retained as rollback. |
| NVIDIA driver | 615.78.08, open kernel module |
Bazzite image | Verified: desktop session renders through the RTX 5070 Ti; Vulkan GPU0 is the RTX 5070 Ti on driver 615.78.08, conformance 1.4.3.3. |
| Unreal Engine | 5.8.4 — CL 58902052, ++UE5+Release-5.8, promoted build |
Epic download | Fully extracted to /run/media/system/DATA/Engines/UE_5.8.4 (73 GiB on disk). Validated 2026-11-07: headless -NullRHI smoke test and full editor GUI launch with Vulkan RHI on the RTX 5070 Ti (loader 1.4.350, VULKAN_SM5, map check 0 errors). Pin is final. The verified 5.2.0 archive stays as fallback. |
| Unreal Linux toolchain | system clang 23.1.4 (Fedora 45) |
rpm-ostree layer |
This 5.8.4 build ships no bundled Linux clang (no clang++ anywhere in the engine tree, verified 2026-11-07); UBT compiles game code with the system toolchain. Accepted 2026-11-07: first game-module compile and link succeeded (GigLineEditor target, libUnrealEditor-GigLine.so). Note: game targets must use BuildSettingsVersion.V7 to share the engine's build environment. |
| Blender | 5.2.0 LTS (build 2026-07-14) |
Flatpak org.blender.Blender |
Installed. Run headless from the app tree with LD_LIBRARY_PATH + BLENDER_USER_SCRIPTS; flatpak run is unavailable to the agent shell. |
| MPFB | 2.0.18 (extension mpfb, declares Blender >= 4.2) |
Blender extensions platform | Installed. Load-and-export check on 5.2 still pending. |
| Blosm | 2.7.28 (legacy add-on, bl_info.blender = (4, 5, 0), manifest min 4.2) |
blosm.com | Installed and importing on Blender 5.2 in 3Dsimple mode. Two headless workarounds are required; see Art/blender/README.md. Paid material asset pack lives in ~/Downloads/blosm-assets/ and is not committed. |
| QGIS | 4.2.3, Flatpak stable, runtime org.kde.Platform 6.11; bundled PROJ 9.9.0 |
flathub | Installed 2026-11-06. Stale lts branch (3.28.9, EOL Qt5 runtime) uninstalled 2026-11-07; only stable remains. |
| Git | 2.56.0 |
Bazzite image | Installed. |
| Git LFS | 3.7.1 |
rpm-ostree layer |
Installed; git lfs install run, lfs filter active. |
| Host build tools | clang 23.1.4, cmake 4.3.0, ninja 1.13.2 |
rpm-ostree layer |
Installed. These are host tools, not the engine toolchain. |
| distrobox | 1.8.2.5 |
Bazzite image | Installed. |
| Python (tooling) | 3.14.8 system |
Bazzite image | Installed. Use a venv for geo/tool scripts. |
| ffmpeg | 8.1.3 |
Bazzite image | Installed. |
Unreal Engine 5.9 is in preview and Unreal Engine 6 has been announced as of November 2026. Neither is a pin candidate for 0.x. One engine family per milestone; a family change is a breaking change and belongs in CHANGELOG.md.
Agent skills
| Item | Value |
|---|---|
| Package | blender-skills 1.3.0, upstream commit 8f778d2, MIT |
| Source | https://github.com/arjun988/blender-skills |
| Location | .agents/skills/blender-skills/ — 94 skills plus a shared references/ directory, 269 Markdown files, 1.2 MB |
| Installed | 2026-11-06, copied from a local checkout of .claude/skills/ without edits |
These are instructions and reference notes for agents, not code that runs in a build. Four of them assume a Blender MCP server; this project drives Blender headlessly through bpy (Tools/*.py) instead, so MCP is optional and nothing depends on it.
To update: copy .claude/skills/ from a newer upstream checkout over the existing directory, then record the new version and commit hash in this table. Skills are read on demand, so the harness catalog may need a reload before they appear as first-class entries.
Pin rules
- One engine build per release. Record the launcher or source build, the patch version, and the build date in this file and in the release entry.
- Blender stays on an LTS family (
5.2). Every add-on version used for a shipped asset is recorded here. - Upgrading a pinned tool mid-milestone requires re-running the scale test and the Blender→Unreal import check before further asset work.
- Never install a tool from an unverified source. Record the download origin next to the version.
Open compatibility risks
- Blosm on Blender 5.2 — worked around, not resolved.
3Dsimpleimport works headless (see the blockout). Two headless-only defects are patched around in the script rather than in the add-on: an asset-directory check that fires beforemodeis honoured, and a background-mode import path that uses a broken relative import when the default level table is empty.3Drealisticmode has not been exercised; it loads the paid material pack and previously failed inside the realistic renderer setup. If realistic materials are wanted, test that mode separately before depending on it. - MPFB 2.0.18 on Blender 5.2. The extension declares Blender >= 4.2 but predates 5.x. The acceptance test is the
0.1.0requirement to export one MPFB character with baked materials and a deform skeleton and import it into Unreal. - QGIS 4.x recipes. Only
stable(4.2.3) is installed now; the oldltswas removed 2026-11-07. QGIS 4.x uses Qt6, so any processing recipe copied from a 3.x tutorial needs re-checking before it is trusted. - Driver and Vulkan validation on Bazzite. Not an officially supported Unreal distribution. The engine install itself is proven (full init headlessly); only the Vulkan RHI on the RTX 5070 Ti is unproven, and one desktop-terminal run settles it.