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gig-line/Docs/Architecture/03_context_and_scope.md
zwitschi 2f87002711 docs(licensing): remove ODbL attribution requirements and HUD credit references
Drop the OpenStreetMap/ODbL attribution requirement, the Google imagery rule,
and the related F-4 requirement, risk R-4, release check, and TODO items across
AGENTS, PLAN, ROADMAP, README, setup, architecture sections, and manifests.
OSM data is now documented as local private use only. Also normalize
numbered-list indentation in the architecture docs.
2026-11-08 14:11:06 +01:00

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Context and Scope

Business Context

The system is a self-contained single-player game. It has no server backend, no multiplayer, and no live service dependencies. Its communication partners are:

Partner Inbound Outbound
Player (keyboard/mouse) WASD, mouse, R (reset), Escape (pause), Space (jump) Rendered 3D scene + HUD
OSM data Extracted building footprints, street geometry, elevation —
Filesystem Engine content (.uasset, .umap), Blender sources (.blend), DEM GeoTIFF Saved maps, screenshots, packaged build

Technical Context

Channel Protocol / Format Purpose
Keyboard + mouse Enhanced Input (IA_*, IMC_Default) First-person movement, look, jump, reset, pause
Vulkan RHI GPU rendering Scene display at 60 FPS / 1440p
FBX Autodesk FBX (binary) Blender→Unreal mesh and skeleton transfer
GeoTIFF 3DEP 1 m DEM Terrain heightfield source
OSM XML Overpass API extract Building footprint and street layout source
Git / LFS HTTPS to Gitea remote Source control, binary asset storage