Files
zwitschi 8c34eaece0 feat(hero): banner lettering, re-render the three staging shots; defer the rest to 0.9.0
Banner lettering (JIMMY KIMMEL LIVE): new Tools/gen/generate_banner_texture.py
draws the exact title with Pillow + Liberation Sans Bold - an image model would
mangle a trademark string, and Qwen-Image 2.1 is research-only. Gold JIMMY /
KIMMEL / LIVE stacked on a crimson ground. ue_hero_facade_import.py generalises
import_albedo to import_texture and wires the banner into M_Facade_Banner_Ref as
Base Color (tiling 1.0), replacing the flat dark tint with a brighter red per the
owner's 'less dark, more bright'.

Re-rendered all three ReviewMap staging shots (front, oblique, portals) and
updated their Screenshots/README.md status rows.

The hero facade rework is now closed at 'surface detail that reads at 45 m'. The
remaining elevation work - volute capital depth, lattice grille depth, and the
full realism pass - is deferred to 0.9.0 per the owner, and the 0.9.0 hero item
records the hand-off.
2026-11-10 15:27:08 +01:00
..

Art

Editable sources and original textures. Exported, game-ready output goes to Game/Content/.

Layout (as content arrives)

Path Contents
Art/blender/ .blend sources, one file per building or asset family
Art/textures/ Original texture sources before baking or compression
Art/reference/ Reference photography, local only, gitignored — never committed. Fetch with Tools/commons_fetch.py; what it is evidence for goes in Docs/reference-notes-hollywood.md

Rules

  • Every .blend saves with a real-world metric scene scale. No exceptions; scale drift is the main source of import defects.
  • Named export presets only. Record the preset name and its settings next to the asset that used it.
  • Textures enter as a documented source (author, licence, source URL) and are listed in ../THIRD_PARTY_NOTICES.md.
  • Reference photography is never committed and never shipped. It is evidence, not content. Licensing is not a gate for local private development, but anything that would derive from a reference in a shipped asset needs a licensing decision before release.
  • .blend files are LFS-tracked and lockable; pull before editing.