qa: walkable demo fixed — terrain collision root cause, spawn, and a scripted QA pass #7
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@@ -1,5 +1,11 @@
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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GlobalDefaultGameMode="/Script/GigLine.GigLineGameModeBase"
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GlobalDefaultGameMode="/Script/GigLine.GigLineGameModeBase"
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; The runnable map is the walkable demo, so a plain launch opens it (not the
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; engine template nor the review staging scene).
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GameDefaultMap=/Game/Hollywood/DemoMap
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EditorStartupMap=/Game/Hollywood/DemoMap
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ServerDefaultMap=/Game/Hollywood/DemoMap
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TransitionMap=/Game/Hollywood/DemoMap
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[/Script/Engine.RendererSettings]
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[/Script/Engine.RendererSettings]
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; Dynamic-only lighting. With static lighting allowed, the stationary sun and
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; Dynamic-only lighting. With static lighting allowed, the stationary sun and
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@@ -17,8 +17,4 @@ UsePakFile=True
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+DirectoriesToAlwaysCook=/Game/Hollywood
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+DirectoriesToAlwaysCook=/Game/Hollywood
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+DirectoriesToAlwaysCook=/Game/Test
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+DirectoriesToAlwaysCook=/Game/Test
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[/Script/EngineSettings.GameMapsSettings]
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; Temporary default while the demo map is being built; GameMapsSettings in
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; DefaultEngine.ini still names the game mode only.
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GameDefaultMap=/Game/Test/ReviewMap
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EditorStartupMap=/Game/Test/ReviewMap
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