qa: walkable demo fixed — terrain collision root cause, spawn, and a scripted QA pass #7

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zwitschi wants to merge 13 commits from qa-input-collision-fix-0.1.0 into main
pull from: qa-input-collision-fix-0.1.0
2 changed files with 7 additions and 5 deletions
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+6
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@@ -1,5 +1,11 @@
[/Script/EngineSettings.GameMapsSettings]
GlobalDefaultGameMode="/Script/GigLine.GigLineGameModeBase"
; The runnable map is the walkable demo, so a plain launch opens it (not the
; engine template nor the review staging scene).
GameDefaultMap=/Game/Hollywood/DemoMap
EditorStartupMap=/Game/Hollywood/DemoMap
ServerDefaultMap=/Game/Hollywood/DemoMap
TransitionMap=/Game/Hollywood/DemoMap
[/Script/Engine.RendererSettings]
; Dynamic-only lighting. With static lighting allowed, the stationary sun and
+1 -5
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@@ -17,8 +17,4 @@ UsePakFile=True
+DirectoriesToAlwaysCook=/Game/Hollywood
+DirectoriesToAlwaysCook=/Game/Test
[/Script/EngineSettings.GameMapsSettings]
; Temporary default while the demo map is being built; GameMapsSettings in
; DefaultEngine.ini still names the game mode only.
GameDefaultMap=/Game/Test/ReviewMap
EditorStartupMap=/Game/Test/ReviewMap