feat(hero): facade rework — inscription, medallions, motto band, banner lettering #39
@@ -123,8 +123,28 @@ Deferred rather than guessed. What a fresh session needs:
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Split out of `0.3.0` on 2026-11-09 on the owner's instruction: the three hero-facade staging shots (`review-hero-facade-front`, `review-hero-facade-oblique`, `review-hero-portals`) were rejected as "rework needed to match reference", and that is asset work rather than vehicle work.
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Split out of `0.3.0` on 2026-11-09 on the owner's instruction: the three hero-facade staging shots (`review-hero-facade-front`, `review-hero-facade-oblique`, `review-hero-portals`) were rejected as "rework needed to match reference", and that is asset work rather than vehicle work.
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### Reference vs current
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Reference: `security-game/docs/screens/refs/hollywood/el-capitan-facade-day-wikimedia-2009-10-27.jpg` (the north elevation, daylight). What it shows, and where the model stands:
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| Feature | Reference | Model (`SM_HeroFacade`) |
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| --- | --- | --- |
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| Rusticated stone, warm limestone | heavy banded rustication over the whole wall | flat `M_Facade_Stone`, no banding |
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| Six giant Ionic columns | fluted shafts, volute capitals, moulded bases | present, fluted (20 flutes each), capital block only |
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| Three vertical JIMMY KIMMEL LIVE banners | red, gold lettering, hung between the middle columns | present as flat panels with `M_Facade_Banner` |
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| Inscription band | "FREEMASONRY BUILDS ITS TEMPLES..." carved lettering | `Hero_MottoBand` + surround + two medallions, no lettering |
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| Lattice windows between columns | dark metal grilles, two bands | `Hero_Window_1_*` / `_2_*` as plain panels |
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| Cornice, dentils, parapet | deep cornice, 52 dentils, balustrade with finials | cornice + 52 dentils + parapet, **no balustrade or finials** |
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| Three entry portals with steps | recessed, framed, three sets of steps | present: portals, jambs, lintels, mullions, five steps each |
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So the model has the massing and most of the parts; what it lacks is **surface** (rustication, lettering, grille detail, balustrade) and material variation.
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**Before rebuilding anything, check the review shot.** The three hero captures show a plain block with six columns and nothing else - no banners, no windows, no portals - while the mesh demonstrably carries all four materials (`M_Facade_Banner`, `M_Facade_Stone`, `M_Facade_StoneShadow`, `M_Facade_GlassDark`) and is staged at `(-13336, 1307, 0)` with yaw 0. That suggests the cameras are framing the wrong actor (`Frontage_SM_ElCapitanTheatre` sits at the origin) or the wrong side, and the "rework" note may be describing a camera error rather than the model. Verify that first: one render with a camera aimed at `Hero_Facade` from Y -4000 at 8 m height.
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### Tasks
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### Tasks
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- [ ] Confirm the three hero captures frame `Hero_Facade` and not the frontage actor, then fix the cameras if they do not.
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- [ ] Add surface detail the reference demands: rusticated banding, carved lettering on the motto band, window grilles, balustrade and finials on the parapet.
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- [ ] Rebuild the El Capitan hero facade to match the reference photography: cornice depth, the banner proportions, window rhythm, and the three entry portals.
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- [ ] Rebuild the El Capitan hero facade to match the reference photography: cornice depth, the banner proportions, window rhythm, and the three entry portals.
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- [ ] Re-render the three ReviewMap staging shots and put them back in the status table for review.
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- [ ] Re-render the three ReviewMap staging shots and put them back in the status table for review.
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