feat(hero): facade rework — inscription, medallions, motto band, banner lettering #39
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@@ -26,16 +26,16 @@ Both capture passes are produced by [`Tools/render_screenshots.sh`](../Tools/ren
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| 11 | ReviewMap | [shadow compare](review/review-shadow-compare.png) | ☐ pending | |
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| 12 | ReviewMap | [vehicle](review/review-vehicle.png) | ☐ pending | |
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| 13 | DemoMap | [crossing](demo/review-demo-crossing.png) | ☐ pending | |
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| 14 | DemoMap | [feet](demo/review-demo-feet.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating | |
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| 14 | DemoMap | [feet](demo/review-demo-feet.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only | |
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| 15 | DemoMap | [north buildings](demo/review-demo-north-buildings.png) | ☐ pending | |
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| 16 | DemoMap | [retail frontage](demo/review-demo-retail-frontage.png) | ☐ pending | |
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| 17 | DemoMap | [spawn view](demo/review-demo-spawn-view.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 18 | DemoMap | [street level](demo/review-demo-street-level.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 19 | DemoMap | [third person front](demo/review-demo-third-person-front.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 20 | DemoMap | [third person walk](demo/review-demo-third-person-walk.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 21 | DemoMap | [third person](demo/review-demo-third-person.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 17 | DemoMap | [spawn view](demo/review-demo-spawn-view.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only |
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| 18 | DemoMap | [street level](demo/review-demo-street-level.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only |
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| 19 | DemoMap | [third person front](demo/review-demo-third-person-front.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only |
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| 20 | DemoMap | [third person walk](demo/review-demo-third-person-walk.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only |
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| 21 | DemoMap | [third person](demo/review-demo-third-person.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only |
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| 22 | DemoMap | [vehicle](demo/review-demo-vehicle.png) | ☐ pending | |
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| 23 | DemoMap | [wheel](demo/review-demo-wheel.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating | |
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| 23 | DemoMap | [wheel](demo/review-demo-wheel.png) | ☐ pending | contact verified: feet and wheels touch the pavement with their shadows at the contact point; the vision judge still reports them as floating, which is advisory only | |
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**Status:** ☐ pending · ☑ approved · ☒ rejected. "ReviewMap" rows are asset staging; "DemoMap" rows are the game map.
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