feat(hero): facade rework — inscription, medallions, motto band, banner lettering #39
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@@ -1,11 +1,11 @@
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{
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{
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"prompt": "top-down orthographic game texture, flat even lighting, no shadows, no AO, no vignette, PBR albedo, material scan, neutral colours, weathered warm limestone ashlar masonry, shallow joints, fine grain, sandstone",
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"prompt": "top-down orthographic game texture, flat even lighting, no shadows, no AO, no vignette, PBR albedo, material scan, neutral colours, smooth pale limestone marble cladding, large thin-jointed ashlar blocks, very low contrast, desaturated off-white concrete tone, fine even grain, flat even lighting, no shadows, no vignette, bright clean PBR albedo",
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"profile": "albedobase",
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"profile": "albedobase",
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"size": [
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"size": [
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1024,
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1024,
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1024
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1024
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],
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],
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"seed": 21,
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"seed": 55,
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"settings": {
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"settings": {
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"steps": 30,
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"steps": 30,
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"cfg": 6.0,
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"cfg": 6.0,
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@@ -13,8 +13,8 @@
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"scheduler": "karras"
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"scheduler": "karras"
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},
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},
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"licence": "AlbedoBase XL v3.1 (SDXL) - game albedo, commercial use with credit",
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"licence": "AlbedoBase XL v3.1 (SDXL) - game albedo, commercial use with credit",
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"tool": "Tools/comfyui_generate.py",
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"tool": "Tools/gen/comfyui_generate.py",
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"generated_utc": "2026-11-10T10:49:34Z",
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"generated_utc": "2026-11-10T13:15:21Z",
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"workflow": {
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"workflow": {
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"1": {
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"1": {
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"class_type": "CheckpointLoaderSimple",
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"class_type": "CheckpointLoaderSimple",
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@@ -25,7 +25,7 @@
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"4": {
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"4": {
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"class_type": "CLIPTextEncode",
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"class_type": "CLIPTextEncode",
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"inputs": {
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"inputs": {
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"text": "top-down orthographic game texture, flat even lighting, no shadows, no AO, no vignette, PBR albedo, material scan, neutral colours, weathered warm limestone ashlar masonry, shallow joints, fine grain, sandstone",
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"text": "top-down orthographic game texture, flat even lighting, no shadows, no AO, no vignette, PBR albedo, material scan, neutral colours, smooth pale limestone marble cladding, large thin-jointed ashlar blocks, very low contrast, desaturated off-white concrete tone, fine even grain, flat even lighting, no shadows, no vignette, bright clean PBR albedo",
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"clip": [
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"clip": [
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"1",
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"1",
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1
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1
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@@ -53,7 +53,7 @@
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"7": {
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"7": {
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"class_type": "KSampler",
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"class_type": "KSampler",
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"inputs": {
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"inputs": {
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"seed": 21,
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"seed": 55,
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"steps": 30,
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"steps": 30,
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"cfg": 6.0,
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"cfg": 6.0,
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"sampler_name": "dpmpp_2m",
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"sampler_name": "dpmpp_2m",
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@@ -101,6 +101,6 @@
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}
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}
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}
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}
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},
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},
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"comfyui_prompt_id": "0267d583-74ba-4037-808a-fac4742efe34",
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"comfyui_prompt_id": "aa517bfa-9ad0-4adb-b01a-39e50b1f8f23",
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"note": "generated locally; record the model licence in THIRD_PARTY_NOTICES.md before shipping"
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"note": "generated locally; record the model licence in THIRD_PARTY_NOTICES.md before shipping"
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}
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}
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@@ -1,11 +1,11 @@
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{
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{
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"prompt": "top-down orthographic game texture, flat even lighting, no shadows, no AO, no vignette, PBR albedo, material scan, neutral colours, weathered warm limestone ashlar masonry, shallow joints, fine grain, sandstone",
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"prompt": "top-down orthographic game texture, flat even lighting, no shadows, no AO, no vignette, PBR albedo, material scan, neutral colours, smooth pale limestone marble cladding, large thin-jointed ashlar blocks, very low contrast, desaturated off-white concrete tone, fine even grain, flat even lighting, no shadows, no vignette, bright clean PBR albedo",
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"profile": "krea2",
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"profile": "krea2",
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"size": [
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"size": [
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1024,
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1024,
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1024
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1024
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],
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],
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"seed": 21,
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"seed": 55,
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"settings": {
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"settings": {
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"steps": 8,
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"steps": 8,
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"cfg": 1.0,
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"cfg": 1.0,
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@@ -13,8 +13,8 @@
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"scheduler": "simple"
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"scheduler": "simple"
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},
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},
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"licence": "Krea-2 Turbo NVFP4 - fast stochastic detail (stone, bark, foliage)",
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"licence": "Krea-2 Turbo NVFP4 - fast stochastic detail (stone, bark, foliage)",
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"tool": "Tools/comfyui_generate.py",
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"tool": "Tools/gen/comfyui_generate.py",
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"generated_utc": "2026-11-10T10:49:46Z",
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"generated_utc": "2026-11-10T13:15:33Z",
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"workflow": {
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"workflow": {
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"1": {
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"1": {
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"class_type": "UNETLoader",
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"class_type": "UNETLoader",
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@@ -40,7 +40,7 @@
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"4": {
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"4": {
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"class_type": "CLIPTextEncode",
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"class_type": "CLIPTextEncode",
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"inputs": {
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"inputs": {
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"text": "top-down orthographic game texture, flat even lighting, no shadows, no AO, no vignette, PBR albedo, material scan, neutral colours, weathered warm limestone ashlar masonry, shallow joints, fine grain, sandstone",
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"text": "top-down orthographic game texture, flat even lighting, no shadows, no AO, no vignette, PBR albedo, material scan, neutral colours, smooth pale limestone marble cladding, large thin-jointed ashlar blocks, very low contrast, desaturated off-white concrete tone, fine even grain, flat even lighting, no shadows, no vignette, bright clean PBR albedo",
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"clip": [
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"clip": [
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"2",
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"2",
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0
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0
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@@ -67,7 +67,7 @@
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"7": {
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"7": {
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"class_type": "KSampler",
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"class_type": "KSampler",
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"inputs": {
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"inputs": {
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"seed": 21,
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"seed": 55,
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"steps": 8,
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"steps": 8,
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"cfg": 1.0,
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"cfg": 1.0,
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"sampler_name": "euler",
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"sampler_name": "euler",
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@@ -115,6 +115,6 @@
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}
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}
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}
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}
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},
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},
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"comfyui_prompt_id": "2201c99d-52f5-4229-9423-ca0e40a33059",
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"comfyui_prompt_id": "946b5d1a-7198-43ac-8f71-afa800416803",
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"note": "generated locally; record the model licence in THIRD_PARTY_NOTICES.md before shipping"
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"note": "generated locally; record the model licence in THIRD_PARTY_NOTICES.md before shipping"
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}
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}
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@@ -16,9 +16,9 @@ Both capture passes are produced by [`Tools/review/render_screenshots.sh`](../To
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| 1 | ReviewMap |  | [x] | approved |
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| 1 | ReviewMap |  | [x] | approved |
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| 2 | ReviewMap |  | [x] | approved |
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| 2 | ReviewMap |  | [x] | approved |
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| 3 | ReviewMap |  | [x] | approved |
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| 3 | ReviewMap |  | [x] | approved |
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| 4 | ReviewMap |  | [ ] | re-rendered with the generated ashlar albedo: the stone now carries coursing and grain, banners, window bays and recessed portals all read; still missing the carved inscription, medallion relief, banner lettering and a crimson banner tone |
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| 4 | ReviewMap |  | [ ] | re-rendered with the pale marble-limestone albedo and a bright near-neutral tint, per the owner's note: the stone now reads as low-saturation pale concrete/marble rather than warm rubble; architectural detail (carved inscription, medallions, banner lettering, capital and grille depth) is still the next pass |
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| 5 | ReviewMap |  | [ ] | re-rendered with the generated ashlar albedo: the stone now carries coursing and grain, banners, window bays and recessed portals all read; still missing the carved inscription, medallion relief, banner lettering and a crimson banner tone |
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| 5 | ReviewMap |  | [ ] | re-rendered with the pale marble-limestone albedo and a bright near-neutral tint, per the owner's note: the stone now reads as low-saturation pale concrete/marble rather than warm rubble; architectural detail (carved inscription, medallions, banner lettering, capital and grille depth) is still the next pass |
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| 6 | ReviewMap |  | [ ] | re-rendered with the generated ashlar albedo: the stone now carries coursing and grain, banners, window bays and recessed portals all read; still missing the carved inscription, medallion relief, banner lettering and a crimson banner tone |
|
| 6 | ReviewMap |  | [ ] | re-rendered with the pale marble-limestone albedo and a bright near-neutral tint, per the owner's note: the stone now reads as low-saturation pale concrete/marble rather than warm rubble; architectural detail (carved inscription, medallions, banner lettering, capital and grille depth) is still the next pass |
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| 7 | ReviewMap |  | [x] | |
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| 7 | ReviewMap |  | [x] | |
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| 8 | ReviewMap |  | [x] | approved |
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| 8 | ReviewMap |  | [x] | approved |
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| 9 | ReviewMap |  | [x] | approved |
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| 9 | ReviewMap |  | [x] | approved |
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