feat(hero): facade rework — inscription, medallions, motto band, banner lettering #39
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@@ -339,6 +339,16 @@ void AGigLineVehicle::Tick(float DeltaSeconds)
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B.Origin.X, B.Origin.Y, B.Origin.Z, B.BoxExtent.X, B.BoxExtent.Y, B.BoxExtent.Z);
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}
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UE_LOG(LogTemp, Warning, TEXT("GigLine vehicle geometry: %s | %s"), *BoxInfo, *BoundsInfo);
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if (Body)
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{
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const FVector Vel = Body->GetPhysicsLinearVelocity();
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const FVector Angular = Body->GetPhysicsAngularVelocityInDegrees();
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UE_LOG(LogTemp, Warning,
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TEXT("GigLine vehicle motion: velocity %.0f,%.0f,%.0f angular %.0f,%.0f,%.0f "
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"mass %.0f sim=%d kinematic=%d"),
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Vel.X, Vel.Y, Vel.Z, Angular.X, Angular.Y, Angular.Z, Body->GetMass(),
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Body->IsSimulatingPhysics() ? 1 : 0, Body->IsAnySimulatingPhysics() ? 1 : 0);
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}
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{
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const USkeletalMesh* Asset = Body ? Body->GetSkeletalMeshAsset() : nullptr;
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UE_LOG(LogTemp, Warning, TEXT("GigLine vehicle mesh asset: %s"),
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