0.2.0 — animation set, third-person body and camera #34

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zwitschi merged 23 commits from anim-body-0.2.0 into main 2026-11-09 12:53:29 +01:00
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@@ -101,7 +101,7 @@ Known gaps in this first pass, recorded rather than hidden:
- **File:** `demo/review-demo-third-person.png`
- **View:** third-person boom, ~6 m behind the pawn, captured with `-thirdperson` so the pawn starts in the third-person rig
- **Expected content:** the player's own visible body on the north sidewalk, seen from behind, with the hero façade across the street
- **Verified:** ☑ 2026-11-09 · **Approved:** ☐ pending
- **Verified:** ☑ 2026-11-09 · **Approved:** ☑ 2026-11-09
What this shot is evidence for:
@@ -122,7 +122,7 @@ Still open, tracked in `TODO.md`:
- **File:** `demo/review-demo-third-person-front.png`
- **View:** from the road, ~6 m in front of the pawn, looking back north. The pawn spawns facing +Y, so this is its front
- **Expected content:** both arms hanging at the sides with the hands by the hips, face and chest visible
- **Verified:** ☑ 2026-11-09 · **Approved:** ☐ pending
- **Verified:** ☑ 2026-11-09 · **Approved:** ☑ 2026-11-09
**Why the shot exists:** the third-person shot only ever shows the pawn's back, so a pose defect on the front — arms out, hands splayed, a face pointing the wrong way — was invisible in review. This angle is the check for it.