0.1.6 — retail frontage (Lee Drug, 6806–6820) #33

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zwitschi merged 8 commits from facade-retail-0.1.6 into main 2026-11-09 10:41:10 +01:00
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@@ -16,7 +16,7 @@ Suggested blender skills: **references** (reference-image-match), **archviz**, *
### Patch tasks
- [x] **Model 6800 Lee Drug and 6806–6820 from their own reference.** Built 2026-11-09 on branch `facade-retail-0.1.6`: `Tools/retail_frontage_build.py` (analysis in `Art/blender/retail/ref-analysis.md`), imported by `Tools/ue_import_retail_detail.py`, staged as `RetailTrim_*`; the generic façade kit skips these two so the wall carries one façade language. Delivered in this patch: bronze cornice, storefront glazing and mullions, framed portrait panels, two-tier parapets with reveals, burgundy fascia, pilasters, white-framed windows with security bars, fluted corner tower. **Moved out:** lettering decal, moulded parapet profile and tower refinement cannot be solved with geometry at this size and are now items under `0.9.0 — Realistic buildings`; the trim that does read is what this patch ships.
- [ ] Review every façade change with `Tools/render_screenshots.sh --verify` before tagging.
- [x] Review every façade change with `Tools/render_screenshots.sh --verify` before tagging. Done 2026-11-09: 5/5 shots verify OK, scene audit 0 failures, and the owner approved `demo-retail-frontage` (second pass) in `Screenshots/README.md`.
- [ ] Tag `v0.1.6` and write `CHANGELOG.md` entry; then remove this section.
## 0.2.0 — MPFB player body, third-person camera, basic animation (weeks 7–9)