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v0.2.0
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{
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"character": "GigLine walker",
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"description": "lean adult pedestrian, short dark hair, olive skin, plain navy t-shirt, dark jeans, worn sneakers",
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"model": "juggernautXL_ragnarok.safetensors",
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"views": {
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"front": {
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"file": "Art/characters/blueprints/front.png",
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"seed": 101,
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"prompt": "GigLine walker, lean adult pedestrian, short dark hair, olive skin, plain navy t-shirt, dark jeans, worn sneakers, full body front view, neutral standing pose, arms at sides, even studio light, plain light grey background, character sheet",
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"negative": "multiple people, crowd, text, watermark, signature, blurry, low quality, cropped limbs, extra limbs, deformed hands, cartoon, anime, logo",
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"prompt_id": "ff81a0c1-e4d7-4740-9310-806c11600539"
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},
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"side": {
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"file": "Art/characters/blueprints/side.png",
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"seed": 202,
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"prompt": "GigLine walker, lean adult pedestrian, short dark hair, olive skin, plain navy t-shirt, dark jeans, worn sneakers, full body side profile view, neutral standing pose, arms at sides, even studio light, plain light grey background, character sheet",
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"negative": "multiple people, crowd, text, watermark, signature, blurry, low quality, cropped limbs, extra limbs, deformed hands, cartoon, anime, logo",
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"prompt_id": "cdd0bfac-446b-4c5a-8375-37fb5c70a75e"
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},
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"back": {
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"file": "Art/characters/blueprints/back.png",
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"seed": 303,
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"prompt": "GigLine walker, lean adult pedestrian, short dark hair, olive skin, plain navy t-shirt, dark jeans, worn sneakers, full body back view, neutral standing pose, arms at sides, even studio light, plain light grey background, character sheet",
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"negative": "multiple people, crowd, text, watermark, signature, blurry, low quality, cropped limbs, extra limbs, deformed hands, cartoon, anime, logo",
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"prompt_id": "069bc59d-93bb-41ce-a95b-f5b2e8194982"
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},
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"head": {
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"file": "Art/characters/blueprints/head.png",
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"seed": 404,
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"prompt": "GigLine walker, lean adult pedestrian, short dark hair, olive skin, plain navy t-shirt, dark jeans, worn sneakers, head and shoulders portrait, front view, neutral expression, even studio light, plain light grey background",
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"negative": "multiple people, crowd, text, watermark, signature, blurry, low quality, cropped limbs, extra limbs, deformed hands, cartoon, anime, logo",
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"prompt_id": "39ab3ba6-5e6f-4a69-bdbb-b2faf4318dc0"
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}
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},
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"contact_sheet": "Art/characters/blueprints/contact-sheet.png",
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"note": "generated locally by Tools/comfyui_character_blueprint.py; record the model licence in THIRD_PARTY_NOTICES.md before shipping"
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}
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{
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"tool": "Tools/generate_character_textures.py",
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"asset": "T_Character_Hair",
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"size": 512,
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"procedural": true,
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"meta": {
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"strands": 190,
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"base": [
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44,
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32,
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26
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],
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"highlight": [
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96,
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74,
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58
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]
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},
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"note": "generated, not photographed; no third-party licence"
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}
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{
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"tool": "Tools/generate_character_textures.py",
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"asset": "T_Character_SkinDetail",
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"size": 512,
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"procedural": true,
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"meta": {
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"octaves": {
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"fine": 96,
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"mid": 24,
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"broad": 7
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},
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"detail": 9,
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"tint": [
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222,
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178,
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152
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]
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},
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"note": "generated, not photographed; no third-party licence"
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}
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Nothing yet.
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Nothing yet.
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## [0.2.3] — 2026-11-09
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Camera collision worked in the code and never in the game.
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### Fixed
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- **The third-person boom never shortened.** The spring arm was created with `SetAutoActivate(false)` and `ToggleCamera()` activated only the camera. A deactivated spring arm does not tick, and its collision probe runs in that tick, so the boom could not shorten no matter what stood behind the pawn. Both `ToggleCamera` and `BeginPlay` now activate the arm with the rig.
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### Added
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- **`-cameratest`** — backs the pawn against a spawned 2 m wall, waits for the boom, and reports the shortening, whether the boom ends inside geometry, and a back-trace from camera to head. It writes `review-demo-camera-collision.png` so the placement can be checked by eye.
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### Verified
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- With a wall 4 m behind the pawn the boom shortens from 340 cm to **288 cm** — 12 cm clear of the wall, matching the probe size. Recorded as a release check.
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- 8 review shots verify; 95 tool tests pass.
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### Notes for future work
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- **A spawned static-mesh actor has no collision unless it is deferred.** Setting the mesh and collision profile after `SpawnActor` produced a wall that blocked nothing (`blocks trace=0`) on three consecutive attempts. `SpawnActorDeferred` → set mesh and collision → `FinishSpawning` builds the physics state correctly.
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- **`TargetArmLength` is not rewritten when the boom shortens.** The spring arm applies the shortened length to the camera, so the measurement must be the camera's distance from the head; reading the property reports the requested length and looks like a failure.
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## [0.2.2] — 2026-11-09
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The character becomes a character: clothed, haired, and measured against a generated blueprint instead of judged by eye.
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**Version note:** this ships as a patch by the owner's decision even though it adds asset categories, which the release policy otherwise puts in a minor release. Recorded here so the numbering is not mistaken for scope later.
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### Added
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- **Clothing** — navy tee, dark jeans and off-white shoes as three separate skinned meshes (`Tools/character_clothing_build.py`), built from the body's own faces per the `character-artist` workflow: duplicate faces, solidify for cloth thickness, one mesh per piece. Each imports with its own single material slot and is attached as a leader-pose component.
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- **Hair cards** (`Tools/character_hair_build.py`) — a scalp cap plus 26 cards in three overlapping rows, quads only, every vertex weighted to `head`. Cards are oriented from the scalp normal at their anchor, so the cut follows the skull instead of standing out as spikes.
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- **Character blueprints** (`Tools/comfyui_character_blueprint.py`) — front, side, back and head views generated by the local ComfyUI instance from one description, with fixed seeds and a JSON record of prompts and prompt ids.
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- **Blueprint comparison** (`Tools/character_match.py`) — figure aspect, fill and coverage deltas, mean CIE76 and dominant-palette distance, plus a side-by-side montage. The deltas stay separate on purpose: one similarity number between a photoreal sheet and a low-detail body would mean nothing.
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- **ComfyUI driver** (`Tools/comfyui_generate.py`) and **procedural textures** (`Tools/generate_character_textures.py`), each writing a provenance sidecar.
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- **Material builder** (`Tools/ue_character_materials.py`) — `M_Character_Skin` and `M_Character_Hair_Mat` built from scratch, because `unreal.MaterialEditingLibrary` segfaults in a headless commandlet when it rebuilds an existing graph.
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### Changed
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- **The sun was raised** from pitch -62 to -74. The character stood in building shadow lit almost entirely by the blue sky light, so warm skin sampled as blue-grey — face (99, 98, 100) before, (131, 121, 117) after at the same camera.
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- **The walk cycle starts at maximum stride**, so the deterministic stride capture lands on the stride rather than on one of the two frames where the legs pass together.
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- Cloth shells are fattened 8 mm along their own normals after solidify; 1 cm of solidify let the body through at shoulders, hips and knees.
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### Fixed
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- **Hair read blond and thin** because the strand sheet's pale RGB drove base colour; the sheet now supplies only the opacity mask, and the colour is a dark constant.
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- **Garment coverage holes** at shoulders, hips and knees, closed by 2 cm solidify plus the normal fatten.
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- **A crash of my own making:** binding materials in `Tick` with `ConstructorHelpers::FObjectFinder` is fatal outside a constructor. Moved to `BeginPlay` with `LoadObject`.
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- **Shots 6, 7 and 8 were documented as an unclothed body** after the appearance changed; the README now matches the render and all eight shots are approved.
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### Verified
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- 8 review shots verify; **all eight approved** by the owner 2026-11-09.
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- Blueprint comparison improved from mean ΔE **31.9 → 21.8** and palette ΔE **25.4 → 19.7** once the character was clothed.
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- 95 tool tests pass (13 new for the colour maths, masks and palettes).
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### Known limitations
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- **The garments are still shells over body faces**, not simulated cloth: no wrinkles, no drape, and no separation from the body in motion.
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- **`T_Character_Diffuse` cannot be used.** Sampling it renders the body black, so the MPFB mesh's UVs do not map onto that bake; skin is a constant tone and the generated pore sheet is unwired.
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- **The character has no face detail** — the eyes, mouth and brows are mesh and lighting only, and read as a mannequin at close range.
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- **Camera collision remains implemented but unexercised.**
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## [0.2.1] — 2026-11-09
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Rig fixes. Two defects from the `0.2.0` review, both fixed against measurements taken on the rig rather than against guesses.
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### Fixed
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- **The fingers splayed.** The bind pose is an A-pose hand, so its finger spread carried into every pose. All three joints of all five fingers per hand are now curled in the standing base (`0.28 / 0.34 / 0.22` rad, 30 bones); the curl axis was probed on the rig before use — rotating a finger base joint on X moves the tip toward the palm.
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- **The arms-down rotation was hard-coded.** It is now derived on every build: `derive_arm_rotation()` sweeps candidate angles, reads the resulting bone direction and returns the one pointing at the target (0.60 rad, direction dot 1.000 in this build). The old 0.55 was a hand-swept constant that would have rotted on any rig change.
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- **Base bones are keyed at both ends of both clips**, so a clip that only animates the limbs can no longer drop the standing offset.
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### Known limitations
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- **The stride capture regressed.** After the finger-curl and derived-arm change, `demo-third-person-walk` shows a standing pose again. The probe had recorded the walk clip playing (`speed=28 clip=GigLine_Walk`) before the change, and pinning the clip to a quarter cycle did not restore the stride, so the cause is still open. The shot is retired rather than shipped broken — seven shots verify, and the walk evidence stands on the earlier capture plus the probe.
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- Camera collision remains implemented but unexercised against a wall.
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## [0.2.0] — 2026-11-09
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## [0.2.0] — 2026-11-09
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Third-person body. The pawn gains a visible, animated body and a third-person camera, so the walk cycle is finally something a player can see rather than a clip in an asset list.
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Third-person body. The pawn gains a visible, animated body and a third-person camera, so the walk cycle is finally something a player can see rather than a clip in an asset list.
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@@ -20,12 +20,12 @@ C++ classes in `Game/GigLine/Source/GigLine/`:
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| --- | --- | --- |
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| --- | --- | --- |
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| `AGigLineCharacter` | First-person player pawn | 1.75 m capsule, 4.5 m/s walk, Enhanced Input bindings, reset, pause, `-qaselftest` harness |
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| `AGigLineCharacter` | First-person player pawn | 1.75 m capsule, 4.5 m/s walk, Enhanced Input bindings, reset, pause, `-qaselftest` harness |
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| `AGigLineGameModeBase` | Sets game mode and HUD class | `HUDClass = AGigLineHUD` |
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| `AGigLineGameModeBase` | Sets game mode and HUD class | `HUDClass = AGigLineHUD` |
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| `AGigLineHUD` | HUD text overlay | `DrawText` every frame, bottom-left |
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| `AGigLineHUD` | HUD text overlay | `DrawText` every frame: ODbL attribution bottom-left, controls bottom-right, and an F3 debug readout top-left (`gigline.Debug`, on for `-perf`/`-qaselftest`) |
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| `AGigLineNPCPerson` | NPC prefab (future) | Capsule + visible MPFB body, feet on Z 0 |
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| `AGigLineNPCPerson` | NPC prefab (future) | Capsule + visible MPFB body, feet on Z 0 |
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| `AGigLineShotActor` | Screenshot camera walker | Drives cameras in `-game` mode, `FScreenshotRequest`, quits |
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| `AGigLineShotActor` | Screenshot camera walker | Drives cameras in `-game` mode, `FScreenshotRequest`, quits |
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| `UGigLineAssetTools` | C++ collision helpers | `SetComplexCollisionAsSimple` on `StaticMesh` assets |
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| `UGigLineAssetTools` | C++ collision helpers | `SetComplexCollisionAsSimple` on `StaticMesh` assets |
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Input assets in `/Game/Input/`: `IA_Move`, `IA_MoveBack`, `IA_Strafe`, `IA_StrafeLeft`, `IA_Look`, `IA_Jump`, `IA_Reset`, `IA_Pause`, `IA_ToggleCamera`, bound in `IMC_Default`.
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Input assets in `/Game/Input/`: `IA_Move`, `IA_MoveBack`, `IA_Strafe`, `IA_StrafeLeft`, `IA_Look`, `IA_Jump`, `IA_Reset`, `IA_Pause`, `IA_ToggleCamera`, `IA_ToggleDebug`, bound in `IMC_Default`.
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Player-facing bindings: **WASD** move, **mouse** look, **Space** jump, **R** reset, **Escape** pause, **V** swap first/third person. The camera and body work landed with `0.2.0` (see ADR-9): the shipped default view stays first person, and `-thirdperson` starts the pawn in the third-person rig — used by the screenshot run so the review is reproducible.
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Player-facing bindings: **WASD** move, **mouse** look, **Space** jump, **R** reset, **Escape** pause, **V** swap first/third person. The camera and body work landed with `0.2.0` (see ADR-9): the shipped default view stays first person, and `-thirdperson` starts the pawn in the third-person rig — used by the screenshot run so the review is reproducible.
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@@ -164,12 +164,12 @@ C++ classes in `Game/GigLine/Source/GigLine/`:
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| --- | --- | --- |
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| --- | --- | --- |
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| `AGigLineCharacter` | First-person player pawn | 1.75 m capsule, 4.5 m/s walk, Enhanced Input bindings, reset, pause, `-qaselftest` harness |
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| `AGigLineCharacter` | First-person player pawn | 1.75 m capsule, 4.5 m/s walk, Enhanced Input bindings, reset, pause, `-qaselftest` harness |
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| `AGigLineGameModeBase` | Sets game mode and HUD class | `HUDClass = AGigLineHUD` |
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| `AGigLineGameModeBase` | Sets game mode and HUD class | `HUDClass = AGigLineHUD` |
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| `AGigLineHUD` | HUD text overlay | `DrawText` every frame, bottom-left |
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| `AGigLineHUD` | HUD text overlay | `DrawText` every frame: ODbL attribution bottom-left, controls bottom-right, and an F3 debug readout top-left (`gigline.Debug`, on for `-perf`/`-qaselftest`) |
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| `AGigLineNPCPerson` | NPC prefab (future) | Capsule + visible MPFB body, feet on Z 0 |
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| `AGigLineNPCPerson` | NPC prefab (future) | Capsule + visible MPFB body, feet on Z 0 |
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| `AGigLineShotActor` | Screenshot camera walker | Drives cameras in `-game` mode, `FScreenshotRequest`, quits |
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| `AGigLineShotActor` | Screenshot camera walker | Drives cameras in `-game` mode, `FScreenshotRequest`, quits |
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| `UGigLineAssetTools` | C++ collision helpers | `SetComplexCollisionAsSimple` on `StaticMesh` assets |
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| `UGigLineAssetTools` | C++ collision helpers | `SetComplexCollisionAsSimple` on `StaticMesh` assets |
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Input assets in `/Game/Input/`: `IA_Move`, `IA_MoveBack`, `IA_Strafe`, `IA_StrafeLeft`, `IA_Look`, `IA_Jump`, `IA_Reset`, `IA_Pause`, `IA_ToggleCamera`, bound in `IMC_Default`.
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Input assets in `/Game/Input/`: `IA_Move`, `IA_MoveBack`, `IA_Strafe`, `IA_StrafeLeft`, `IA_Look`, `IA_Jump`, `IA_Reset`, `IA_Pause`, `IA_ToggleCamera`, `IA_ToggleDebug`, bound in `IMC_Default`.
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Player-facing bindings: **WASD** move, **mouse** look, **Space** jump, **R** reset, **Escape** pause, **V** swap first/third person. The camera and body work landed with `0.2.0` (see ADR-9): the shipped default view stays first person, and `-thirdperson` starts the pawn in the third-person rig — used by the screenshot run so the review is reproducible.
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Player-facing bindings: **WASD** move, **mouse** look, **Space** jump, **R** reset, **Escape** pause, **V** swap first/third person. The camera and body work landed with `0.2.0` (see ADR-9): the shipped default view stays first person, and `-thirdperson` starts the pawn in the third-person rig — used by the screenshot run so the review is reproducible.
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+11
-1
@@ -13,6 +13,7 @@ Keyboard and mouse. The same list is shown in-game, bottom-right of the frame (`
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| Reset to start | `R` | Returns to the grounded spawn point |
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| Reset to start | `R` | Returns to the grounded spawn point |
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| Pause / release mouse | `Escape` | Second press resumes and recaptures the mouse |
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| Pause / release mouse | `Escape` | Second press resumes and recaptures the mouse |
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| Swap first / third person | `V` | First person is the default; the body is hidden in that view |
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| Swap first / third person | `V` | First person is the default; the body is hidden in that view |
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| Show / hide debug overlay | `F3` | FPS, frame time, worst frame, view mode, speed and player position |
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## Notes
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## Notes
|
||||||
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|
||||||
@@ -24,6 +25,14 @@ Keyboard and mouse. The same list is shown in-game, bottom-right of the frame (`
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|||||||
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||||||
- **`V` swaps first and third person** (`0.2.0`, `IA_ToggleCamera`). The shipped default view is still first person, as the owner decided for `0.1.0`; third person adds a collision-tested spring-arm camera and a visible, animated body. `Escape` still pauses and releases the mouse in either view.
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- **`V` swaps first and third person** (`0.2.0`, `IA_ToggleCamera`). The shipped default view is still first person, as the owner decided for `0.1.0`; third person adds a collision-tested spring-arm camera and a visible, animated body. `Escape` still pauses and releases the mouse in either view.
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## Debug overlay
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||||||
|
|
||||||
|
`F3` toggles a top-left readout: smoothed **FPS** and frame time, the **worst** frame in a rolling two-second window, the active view (first or third person), player speed, a frame counter, and the player's position in metres from the project origin. The first two seconds of a session are a warm-up window and are excluded from the worst-frame figure, because shader and streaming hitches there made a healthy run read as a 400 ms stall.
|
||||||
|
|
||||||
|
It is **off in the built demo** — a player should not see an FPS counter over Hollywood Boulevard — and **on automatically** when the process is started with `-perf` or `-qaselftest`, so a performance capture never depends on someone pressing a key first. In a running build it can also be forced with the console variable `gigline.Debug 1`.
|
||||||
|
|
||||||
|
Cost: about **5 %** of frame time at 1440p in the demo (2.64 → 2.77 ms average), measured in the same self-test route. The performance release check is recorded without the overlay for that reason; the overlay run is kept beside it as `Docs/perf/0.2.0-walk-frametimes-overlay.csv`.
|
||||||
|
|
||||||
## Review and harness switches
|
## Review and harness switches
|
||||||
|
|
||||||
These are command-line switches for the screenshot pipeline and QA runs, not player controls. They exist so a capture is reproducible rather than dependent on a human pressing keys at the right moment.
|
These are command-line switches for the screenshot pipeline and QA runs, not player controls. They exist so a capture is reproducible rather than dependent on a human pressing keys at the right moment.
|
||||||
@@ -32,7 +41,8 @@ These are command-line switches for the screenshot pipeline and QA runs, not pla
|
|||||||
| --- | --- |
|
| --- | --- |
|
||||||
| `-thirdperson` | Starts the pawn in the third-person rig, so a capture shows the body without anyone pressing `V` |
|
| `-thirdperson` | Starts the pawn in the third-person rig, so a capture shows the body without anyone pressing `V` |
|
||||||
| `-walk` | Holds forward input from the first frame — what makes the stride shot possible |
|
| `-walk` | Holds forward input from the first frame — what makes the stride shot possible |
|
||||||
| `-qaselftest` | Runs the scripted walk / reset / pause / transect checks and quits |
|
| `-qaselftest` | Runs the scripted walk / reset / pause / transect checks and quits; also enables the debug overlay |
|
||||||
|
| `-perf` | Enables the debug overlay for a manual frame-time check |
|
||||||
|
|
||||||
The walking shot is driven per shot rather than by the switch: the shot actor enables the walk only while a tracking (`ShotFollow`) camera is being captured, and returns the pawn to spawn afterwards, so the fixed-camera shots still find it in place.
|
The walking shot is driven per shot rather than by the switch: the shot actor enables the walk only while a tracking (`ShotFollow`) camera is being captured, and returns the pawn to spawn afterwards, so the fixed-camera shots still find it in place.
|
||||||
|
|
||||||
|
|||||||
@@ -0,0 +1,723 @@
|
|||||||
|
frame,ms
|
||||||
|
0,2.607
|
||||||
|
1,2.532
|
||||||
|
2,2.324
|
||||||
|
3,3.432
|
||||||
|
4,2.808
|
||||||
|
5,2.870
|
||||||
|
6,2.367
|
||||||
|
7,2.311
|
||||||
|
8,2.756
|
||||||
|
9,3.278
|
||||||
|
10,2.418
|
||||||
|
11,2.665
|
||||||
|
12,2.438
|
||||||
|
13,2.646
|
||||||
|
14,2.461
|
||||||
|
15,2.941
|
||||||
|
16,2.975
|
||||||
|
17,3.164
|
||||||
|
18,2.766
|
||||||
|
19,2.341
|
||||||
|
20,2.543
|
||||||
|
21,3.395
|
||||||
|
22,2.772
|
||||||
|
23,2.575
|
||||||
|
24,2.737
|
||||||
|
25,2.427
|
||||||
|
26,2.538
|
||||||
|
27,2.708
|
||||||
|
28,3.183
|
||||||
|
29,2.734
|
||||||
|
30,2.425
|
||||||
|
31,2.546
|
||||||
|
32,2.600
|
||||||
|
33,2.545
|
||||||
|
34,3.705
|
||||||
|
35,2.563
|
||||||
|
36,2.907
|
||||||
|
37,2.368
|
||||||
|
38,2.470
|
||||||
|
39,2.411
|
||||||
|
40,3.778
|
||||||
|
41,3.735
|
||||||
|
42,2.292
|
||||||
|
43,2.458
|
||||||
|
44,2.566
|
||||||
|
45,3.044
|
||||||
|
46,3.449
|
||||||
|
47,2.914
|
||||||
|
48,3.243
|
||||||
|
49,2.084
|
||||||
|
50,3.872
|
||||||
|
51,1.633
|
||||||
|
52,3.389
|
||||||
|
53,2.448
|
||||||
|
54,2.474
|
||||||
|
55,2.509
|
||||||
|
56,2.346
|
||||||
|
57,3.192
|
||||||
|
58,2.762
|
||||||
|
59,2.788
|
||||||
|
60,2.538
|
||||||
|
61,2.520
|
||||||
|
62,2.517
|
||||||
|
63,3.036
|
||||||
|
64,3.205
|
||||||
|
65,3.080
|
||||||
|
66,2.514
|
||||||
|
67,2.429
|
||||||
|
68,2.515
|
||||||
|
69,2.963
|
||||||
|
70,3.555
|
||||||
|
71,2.430
|
||||||
|
72,2.742
|
||||||
|
73,2.435
|
||||||
|
74,2.526
|
||||||
|
75,3.304
|
||||||
|
76,3.511
|
||||||
|
77,2.477
|
||||||
|
78,2.472
|
||||||
|
79,2.452
|
||||||
|
80,2.421
|
||||||
|
81,3.334
|
||||||
|
82,3.286
|
||||||
|
83,2.725
|
||||||
|
84,2.411
|
||||||
|
85,2.597
|
||||||
|
86,2.440
|
||||||
|
87,3.213
|
||||||
|
88,3.411
|
||||||
|
89,3.047
|
||||||
|
90,2.365
|
||||||
|
91,2.530
|
||||||
|
92,2.877
|
||||||
|
93,3.249
|
||||||
|
94,3.186
|
||||||
|
95,2.684
|
||||||
|
96,2.304
|
||||||
|
97,2.406
|
||||||
|
98,2.948
|
||||||
|
99,3.652
|
||||||
|
100,2.822
|
||||||
|
101,2.552
|
||||||
|
102,2.575
|
||||||
|
103,2.354
|
||||||
|
104,2.676
|
||||||
|
105,2.775
|
||||||
|
106,3.865
|
||||||
|
107,2.480
|
||||||
|
108,2.501
|
||||||
|
109,2.675
|
||||||
|
110,2.724
|
||||||
|
111,3.671
|
||||||
|
112,2.828
|
||||||
|
113,3.064
|
||||||
|
114,2.153
|
||||||
|
115,2.752
|
||||||
|
116,2.936
|
||||||
|
117,3.008
|
||||||
|
118,2.932
|
||||||
|
119,2.648
|
||||||
|
120,2.441
|
||||||
|
121,3.471
|
||||||
|
122,1.885
|
||||||
|
123,4.435
|
||||||
|
124,2.504
|
||||||
|
125,3.241
|
||||||
|
126,2.813
|
||||||
|
127,2.445
|
||||||
|
128,3.321
|
||||||
|
129,3.055
|
||||||
|
130,3.222
|
||||||
|
131,2.766
|
||||||
|
132,2.582
|
||||||
|
133,2.597
|
||||||
|
134,3.637
|
||||||
|
135,3.150
|
||||||
|
136,3.163
|
||||||
|
137,2.675
|
||||||
|
138,2.708
|
||||||
|
139,2.581
|
||||||
|
140,3.377
|
||||||
|
141,3.518
|
||||||
|
142,2.565
|
||||||
|
143,2.385
|
||||||
|
144,2.360
|
||||||
|
145,2.768
|
||||||
|
146,3.172
|
||||||
|
147,2.754
|
||||||
|
148,2.758
|
||||||
|
149,2.474
|
||||||
|
150,2.995
|
||||||
|
151,2.903
|
||||||
|
152,3.398
|
||||||
|
153,2.484
|
||||||
|
154,2.894
|
||||||
|
155,3.022
|
||||||
|
156,2.413
|
||||||
|
157,3.517
|
||||||
|
158,3.370
|
||||||
|
159,2.854
|
||||||
|
160,2.485
|
||||||
|
161,3.058
|
||||||
|
162,2.473
|
||||||
|
163,3.390
|
||||||
|
164,3.023
|
||||||
|
165,2.543
|
||||||
|
166,2.629
|
||||||
|
167,2.929
|
||||||
|
168,2.928
|
||||||
|
169,3.268
|
||||||
|
170,2.622
|
||||||
|
171,2.764
|
||||||
|
172,2.920
|
||||||
|
173,2.681
|
||||||
|
174,2.551
|
||||||
|
175,3.492
|
||||||
|
176,2.534
|
||||||
|
177,2.741
|
||||||
|
178,2.949
|
||||||
|
179,2.554
|
||||||
|
180,2.596
|
||||||
|
181,3.522
|
||||||
|
182,3.207
|
||||||
|
183,2.722
|
||||||
|
184,2.945
|
||||||
|
185,2.474
|
||||||
|
186,2.934
|
||||||
|
187,3.447
|
||||||
|
188,2.515
|
||||||
|
189,2.317
|
||||||
|
190,3.059
|
||||||
|
191,2.542
|
||||||
|
192,3.417
|
||||||
|
193,2.737
|
||||||
|
194,2.456
|
||||||
|
195,3.025
|
||||||
|
196,2.640
|
||||||
|
197,2.601
|
||||||
|
198,3.567
|
||||||
|
199,2.350
|
||||||
|
200,2.581
|
||||||
|
201,3.079
|
||||||
|
202,2.514
|
||||||
|
203,2.462
|
||||||
|
204,3.725
|
||||||
|
205,3.730
|
||||||
|
206,2.670
|
||||||
|
207,2.308
|
||||||
|
208,2.689
|
||||||
|
209,2.565
|
||||||
|
210,3.479
|
||||||
|
211,2.604
|
||||||
|
212,3.339
|
||||||
|
213,2.373
|
||||||
|
214,2.678
|
||||||
|
215,3.340
|
||||||
|
216,2.867
|
||||||
|
217,2.751
|
||||||
|
218,2.747
|
||||||
|
219,2.410
|
||||||
|
220,2.485
|
||||||
|
221,2.594
|
||||||
|
222,3.602
|
||||||
|
223,2.689
|
||||||
|
224,2.565
|
||||||
|
225,2.397
|
||||||
|
226,2.562
|
||||||
|
227,2.598
|
||||||
|
228,3.403
|
||||||
|
229,3.303
|
||||||
|
230,2.775
|
||||||
|
231,2.101
|
||||||
|
232,2.499
|
||||||
|
233,2.991
|
||||||
|
234,3.059
|
||||||
|
235,3.210
|
||||||
|
236,2.568
|
||||||
|
237,2.066
|
||||||
|
238,2.498
|
||||||
|
239,2.572
|
||||||
|
240,3.281
|
||||||
|
241,2.676
|
||||||
|
242,2.640
|
||||||
|
243,2.867
|
||||||
|
244,2.418
|
||||||
|
245,2.493
|
||||||
|
246,3.126
|
||||||
|
247,2.845
|
||||||
|
248,2.522
|
||||||
|
249,2.459
|
||||||
|
250,2.524
|
||||||
|
251,2.466
|
||||||
|
252,3.060
|
||||||
|
253,3.848
|
||||||
|
254,2.516
|
||||||
|
255,2.460
|
||||||
|
256,2.499
|
||||||
|
257,2.427
|
||||||
|
258,3.463
|
||||||
|
259,2.761
|
||||||
|
260,2.674
|
||||||
|
261,2.450
|
||||||
|
262,2.491
|
||||||
|
263,2.543
|
||||||
|
264,2.732
|
||||||
|
265,3.679
|
||||||
|
266,2.325
|
||||||
|
267,2.529
|
||||||
|
268,2.344
|
||||||
|
269,2.534
|
||||||
|
270,2.691
|
||||||
|
271,3.176
|
||||||
|
272,2.492
|
||||||
|
273,2.721
|
||||||
|
274,2.587
|
||||||
|
275,2.594
|
||||||
|
276,2.326
|
||||||
|
277,3.434
|
||||||
|
278,3.514
|
||||||
|
279,2.415
|
||||||
|
280,2.481
|
||||||
|
281,2.478
|
||||||
|
282,2.555
|
||||||
|
283,3.303
|
||||||
|
284,3.098
|
||||||
|
285,2.451
|
||||||
|
286,2.552
|
||||||
|
287,2.413
|
||||||
|
288,2.613
|
||||||
|
289,3.194
|
||||||
|
290,3.191
|
||||||
|
291,2.338
|
||||||
|
292,2.561
|
||||||
|
293,2.785
|
||||||
|
294,2.240
|
||||||
|
295,3.324
|
||||||
|
296,2.767
|
||||||
|
297,2.589
|
||||||
|
298,2.608
|
||||||
|
299,2.432
|
||||||
|
300,2.444
|
||||||
|
301,2.968
|
||||||
|
302,3.792
|
||||||
|
303,2.590
|
||||||
|
304,2.335
|
||||||
|
305,2.520
|
||||||
|
306,2.435
|
||||||
|
307,3.613
|
||||||
|
308,2.681
|
||||||
|
309,2.692
|
||||||
|
310,2.329
|
||||||
|
311,2.580
|
||||||
|
312,2.355
|
||||||
|
313,3.084
|
||||||
|
314,3.026
|
||||||
|
315,2.551
|
||||||
|
316,2.490
|
||||||
|
317,2.481
|
||||||
|
318,2.553
|
||||||
|
319,2.619
|
||||||
|
320,3.350
|
||||||
|
321,2.885
|
||||||
|
322,2.576
|
||||||
|
323,2.456
|
||||||
|
324,2.441
|
||||||
|
325,3.223
|
||||||
|
326,3.031
|
||||||
|
327,3.055
|
||||||
|
328,2.592
|
||||||
|
329,2.499
|
||||||
|
330,2.354
|
||||||
|
331,2.573
|
||||||
|
332,3.323
|
||||||
|
333,3.357
|
||||||
|
334,2.241
|
||||||
|
335,2.319
|
||||||
|
336,2.472
|
||||||
|
337,2.609
|
||||||
|
338,3.565
|
||||||
|
339,2.607
|
||||||
|
340,2.539
|
||||||
|
341,2.440
|
||||||
|
342,2.483
|
||||||
|
343,2.626
|
||||||
|
344,3.407
|
||||||
|
345,2.772
|
||||||
|
346,2.491
|
||||||
|
347,2.456
|
||||||
|
348,2.553
|
||||||
|
349,2.773
|
||||||
|
350,3.239
|
||||||
|
351,4.079
|
||||||
|
352,2.346
|
||||||
|
353,2.177
|
||||||
|
354,2.562
|
||||||
|
355,2.350
|
||||||
|
356,3.329
|
||||||
|
357,3.383
|
||||||
|
358,2.441
|
||||||
|
359,2.399
|
||||||
|
360,2.530
|
||||||
|
361,2.455
|
||||||
|
362,3.219
|
||||||
|
363,2.879
|
||||||
|
364,2.726
|
||||||
|
365,2.418
|
||||||
|
366,2.511
|
||||||
|
367,2.544
|
||||||
|
368,3.077
|
||||||
|
369,2.926
|
||||||
|
370,2.571
|
||||||
|
371,2.595
|
||||||
|
372,2.534
|
||||||
|
373,2.367
|
||||||
|
374,2.671
|
||||||
|
375,4.222
|
||||||
|
376,2.411
|
||||||
|
377,2.569
|
||||||
|
378,2.493
|
||||||
|
379,2.464
|
||||||
|
380,2.691
|
||||||
|
381,3.474
|
||||||
|
382,2.697
|
||||||
|
383,2.541
|
||||||
|
384,2.494
|
||||||
|
385,2.476
|
||||||
|
386,2.473
|
||||||
|
387,3.464
|
||||||
|
388,3.084
|
||||||
|
389,2.144
|
||||||
|
390,2.503
|
||||||
|
391,2.501
|
||||||
|
392,2.525
|
||||||
|
393,3.335
|
||||||
|
394,2.919
|
||||||
|
395,2.334
|
||||||
|
396,2.557
|
||||||
|
397,2.579
|
||||||
|
398,2.567
|
||||||
|
399,4.120
|
||||||
|
400,3.297
|
||||||
|
401,2.561
|
||||||
|
402,2.428
|
||||||
|
403,2.495
|
||||||
|
404,2.729
|
||||||
|
405,3.752
|
||||||
|
406,2.783
|
||||||
|
407,2.509
|
||||||
|
408,2.337
|
||||||
|
409,2.589
|
||||||
|
410,2.556
|
||||||
|
411,3.449
|
||||||
|
412,2.702
|
||||||
|
413,2.742
|
||||||
|
414,2.384
|
||||||
|
415,2.759
|
||||||
|
416,2.290
|
||||||
|
417,3.374
|
||||||
|
418,2.934
|
||||||
|
419,2.546
|
||||||
|
420,2.228
|
||||||
|
421,2.672
|
||||||
|
422,2.369
|
||||||
|
423,3.442
|
||||||
|
424,3.484
|
||||||
|
425,2.621
|
||||||
|
426,2.279
|
||||||
|
427,2.529
|
||||||
|
428,2.889
|
||||||
|
429,2.910
|
||||||
|
430,2.981
|
||||||
|
431,2.957
|
||||||
|
432,2.420
|
||||||
|
433,2.398
|
||||||
|
434,2.310
|
||||||
|
435,3.662
|
||||||
|
436,2.422
|
||||||
|
437,2.676
|
||||||
|
438,2.557
|
||||||
|
439,2.527
|
||||||
|
440,2.564
|
||||||
|
441,2.649
|
||||||
|
442,3.168
|
||||||
|
443,2.499
|
||||||
|
444,2.737
|
||||||
|
445,2.637
|
||||||
|
446,2.509
|
||||||
|
447,2.716
|
||||||
|
448,3.845
|
||||||
|
449,2.654
|
||||||
|
450,2.536
|
||||||
|
451,2.366
|
||||||
|
452,2.526
|
||||||
|
453,2.906
|
||||||
|
454,3.101
|
||||||
|
455,2.809
|
||||||
|
456,2.466
|
||||||
|
457,2.502
|
||||||
|
458,2.767
|
||||||
|
459,2.486
|
||||||
|
460,3.137
|
||||||
|
461,3.402
|
||||||
|
462,2.187
|
||||||
|
463,2.398
|
||||||
|
464,2.392
|
||||||
|
465,2.614
|
||||||
|
466,3.371
|
||||||
|
467,2.847
|
||||||
|
468,2.463
|
||||||
|
469,2.639
|
||||||
|
470,2.288
|
||||||
|
471,2.562
|
||||||
|
472,3.381
|
||||||
|
473,3.491
|
||||||
|
474,2.521
|
||||||
|
475,2.397
|
||||||
|
476,2.431
|
||||||
|
477,2.759
|
||||||
|
478,3.222
|
||||||
|
479,2.957
|
||||||
|
480,2.470
|
||||||
|
481,2.403
|
||||||
|
482,2.560
|
||||||
|
483,2.470
|
||||||
|
484,3.451
|
||||||
|
485,2.905
|
||||||
|
486,2.583
|
||||||
|
487,2.329
|
||||||
|
488,2.798
|
||||||
|
489,2.289
|
||||||
|
490,2.882
|
||||||
|
491,2.903
|
||||||
|
492,2.627
|
||||||
|
493,2.897
|
||||||
|
494,2.321
|
||||||
|
495,2.472
|
||||||
|
496,2.882
|
||||||
|
497,3.844
|
||||||
|
498,3.096
|
||||||
|
499,2.525
|
||||||
|
500,2.250
|
||||||
|
501,2.477
|
||||||
|
502,2.728
|
||||||
|
503,3.391
|
||||||
|
504,2.539
|
||||||
|
505,2.635
|
||||||
|
506,2.542
|
||||||
|
507,2.435
|
||||||
|
508,3.011
|
||||||
|
509,3.042
|
||||||
|
510,2.965
|
||||||
|
511,2.273
|
||||||
|
512,2.433
|
||||||
|
513,3.020
|
||||||
|
514,2.776
|
||||||
|
515,3.646
|
||||||
|
516,2.856
|
||||||
|
517,2.886
|
||||||
|
518,2.522
|
||||||
|
519,2.528
|
||||||
|
520,4.396
|
||||||
|
521,3.397
|
||||||
|
522,2.218
|
||||||
|
523,2.433
|
||||||
|
524,2.605
|
||||||
|
525,3.504
|
||||||
|
526,3.087
|
||||||
|
527,3.186
|
||||||
|
528,2.343
|
||||||
|
529,2.433
|
||||||
|
530,2.900
|
||||||
|
531,3.000
|
||||||
|
532,3.511
|
||||||
|
533,2.663
|
||||||
|
534,2.699
|
||||||
|
535,2.423
|
||||||
|
536,3.136
|
||||||
|
537,2.802
|
||||||
|
538,3.151
|
||||||
|
539,2.507
|
||||||
|
540,2.973
|
||||||
|
541,2.325
|
||||||
|
542,3.322
|
||||||
|
543,3.260
|
||||||
|
544,3.525
|
||||||
|
545,2.846
|
||||||
|
546,2.125
|
||||||
|
547,2.697
|
||||||
|
548,2.829
|
||||||
|
549,3.389
|
||||||
|
550,2.758
|
||||||
|
551,2.866
|
||||||
|
552,2.338
|
||||||
|
553,3.115
|
||||||
|
554,2.500
|
||||||
|
555,3.387
|
||||||
|
556,2.851
|
||||||
|
557,2.511
|
||||||
|
558,2.459
|
||||||
|
559,3.107
|
||||||
|
560,2.521
|
||||||
|
561,3.308
|
||||||
|
562,2.782
|
||||||
|
563,2.810
|
||||||
|
564,2.323
|
||||||
|
565,3.259
|
||||||
|
566,2.366
|
||||||
|
567,3.542
|
||||||
|
568,2.929
|
||||||
|
569,2.299
|
||||||
|
570,2.336
|
||||||
|
571,3.027
|
||||||
|
572,2.540
|
||||||
|
573,3.409
|
||||||
|
574,2.784
|
||||||
|
575,2.444
|
||||||
|
576,2.437
|
||||||
|
577,2.734
|
||||||
|
578,2.591
|
||||||
|
579,3.845
|
||||||
|
580,3.212
|
||||||
|
581,2.802
|
||||||
|
582,2.370
|
||||||
|
583,2.704
|
||||||
|
584,2.624
|
||||||
|
585,4.023
|
||||||
|
586,2.360
|
||||||
|
587,2.759
|
||||||
|
588,2.511
|
||||||
|
589,2.608
|
||||||
|
590,2.922
|
||||||
|
591,3.081
|
||||||
|
592,3.271
|
||||||
|
593,2.471
|
||||||
|
594,2.516
|
||||||
|
595,2.474
|
||||||
|
596,2.814
|
||||||
|
597,3.127
|
||||||
|
598,2.537
|
||||||
|
599,3.080
|
||||||
|
600,2.341
|
||||||
|
601,3.027
|
||||||
|
602,2.766
|
||||||
|
603,2.984
|
||||||
|
604,2.450
|
||||||
|
605,2.922
|
||||||
|
606,2.481
|
||||||
|
607,2.616
|
||||||
|
608,2.541
|
||||||
|
609,3.462
|
||||||
|
610,2.971
|
||||||
|
611,2.955
|
||||||
|
612,2.258
|
||||||
|
613,2.682
|
||||||
|
614,2.770
|
||||||
|
615,3.119
|
||||||
|
616,2.792
|
||||||
|
617,2.598
|
||||||
|
618,2.260
|
||||||
|
619,2.441
|
||||||
|
620,2.536
|
||||||
|
621,3.425
|
||||||
|
622,2.958
|
||||||
|
623,2.722
|
||||||
|
624,2.099
|
||||||
|
625,2.400
|
||||||
|
626,2.570
|
||||||
|
627,3.295
|
||||||
|
628,2.919
|
||||||
|
629,2.737
|
||||||
|
630,2.311
|
||||||
|
631,2.408
|
||||||
|
632,2.514
|
||||||
|
633,3.325
|
||||||
|
634,2.767
|
||||||
|
635,2.724
|
||||||
|
636,2.288
|
||||||
|
637,2.680
|
||||||
|
638,2.347
|
||||||
|
639,2.902
|
||||||
|
640,3.058
|
||||||
|
641,2.770
|
||||||
|
642,2.522
|
||||||
|
643,2.406
|
||||||
|
644,2.539
|
||||||
|
645,2.753
|
||||||
|
646,3.215
|
||||||
|
647,2.636
|
||||||
|
648,2.639
|
||||||
|
649,2.666
|
||||||
|
650,2.392
|
||||||
|
651,2.408
|
||||||
|
652,3.515
|
||||||
|
653,2.687
|
||||||
|
654,2.589
|
||||||
|
655,2.428
|
||||||
|
656,2.375
|
||||||
|
657,2.619
|
||||||
|
658,3.308
|
||||||
|
659,2.664
|
||||||
|
660,2.752
|
||||||
|
661,2.456
|
||||||
|
662,2.365
|
||||||
|
663,2.533
|
||||||
|
664,3.354
|
||||||
|
665,2.812
|
||||||
|
666,2.684
|
||||||
|
667,2.349
|
||||||
|
668,2.441
|
||||||
|
669,2.714
|
||||||
|
670,2.769
|
||||||
|
671,3.368
|
||||||
|
672,2.624
|
||||||
|
673,2.308
|
||||||
|
674,2.365
|
||||||
|
675,2.634
|
||||||
|
676,2.617
|
||||||
|
677,3.350
|
||||||
|
678,2.733
|
||||||
|
679,2.623
|
||||||
|
680,2.462
|
||||||
|
681,2.494
|
||||||
|
682,2.460
|
||||||
|
683,3.463
|
||||||
|
684,2.537
|
||||||
|
685,2.628
|
||||||
|
686,2.674
|
||||||
|
687,2.381
|
||||||
|
688,2.516
|
||||||
|
689,3.586
|
||||||
|
690,2.681
|
||||||
|
691,2.676
|
||||||
|
692,2.289
|
||||||
|
693,2.726
|
||||||
|
694,2.303
|
||||||
|
695,2.934
|
||||||
|
696,3.339
|
||||||
|
697,2.606
|
||||||
|
698,2.187
|
||||||
|
699,2.687
|
||||||
|
700,2.328
|
||||||
|
701,3.062
|
||||||
|
702,2.930
|
||||||
|
703,2.871
|
||||||
|
704,2.313
|
||||||
|
705,2.582
|
||||||
|
706,2.464
|
||||||
|
707,2.521
|
||||||
|
708,3.304
|
||||||
|
709,2.492
|
||||||
|
710,2.723
|
||||||
|
711,2.587
|
||||||
|
712,2.608
|
||||||
|
713,2.574
|
||||||
|
714,4.002
|
||||||
|
715,3.011
|
||||||
|
716,2.227
|
||||||
|
717,2.374
|
||||||
|
718,2.343
|
||||||
|
719,2.541
|
||||||
|
720,3.580
|
||||||
|
721,2.854
|
||||||
|
@@ -42,7 +42,9 @@ Measured at 1440p on the development workstation: Bazzite, Ryzen 7 7700X, 64 GB
|
|||||||
| `0.1.0` | Placement vs references | PASS (with deliberate simplifications) | Section below, 2026-11-08 | 2026-11-08 |
|
| `0.1.0` | Placement vs references | PASS (with deliberate simplifications) | Section below, 2026-11-08 | 2026-11-08 |
|
||||||
| `0.1.0` | Collision and packaging | PASS — no blocking collision, no invisible walls, no seam gaps (see audit note) | `-qaselftest` on the packaged build, 2026-11-08 | 2026-11-08 |
|
| `0.1.0` | Collision and packaging | PASS — no blocking collision, no invisible walls, no seam gaps (see audit note) | `-qaselftest` on the packaged build, 2026-11-08 | 2026-11-08 |
|
||||||
| `0.1.0` | 60 FPS at 1440p | PASS — 2.42 ms avg (414 fps), p99 3.01 ms at 2560×1440, TSR on, VSync off, no FG | `-qaselftest` perf capture, `Docs/perf/0.1.0-walk-frametimes.csv` | 2026-11-08 |
|
| `0.1.0` | 60 FPS at 1440p | PASS — 2.42 ms avg (414 fps), p99 3.01 ms at 2560×1440, TSR on, VSync off, no FG | `-qaselftest` perf capture, `Docs/perf/0.1.0-walk-frametimes.csv` | 2026-11-08 |
|
||||||
|
| `0.2.3` | Third-person camera does not clip through geometry | PASS — with a 2 m wall spawned 4 m behind the pawn the boom shortens from 340 cm to **288 cm** (12 cm clear of the wall, matching the probe size). `-cameratest` logs it and captures the placement | `UnrealEditor-Cmd <uproject> /Game/Hollywood/DemoMap -game -thirdperson -cameratest`, `Saved/Logs/GigLine.log` | 2026-11-09 |
|
||||||
| `0.2.0` | 60 FPS at 1440p | PASS — 2.64 ms avg (379 fps), p50 2.54, p95 3.39, p99 3.76, max 4.05 ms at 2560×1440, TSR on, VSync off, no FG | `-qaselftest` perf capture, `Docs/perf/0.2.0-walk-frametimes.csv` | 2026-11-09 |
|
| `0.2.0` | 60 FPS at 1440p | PASS — 2.64 ms avg (379 fps), p50 2.54, p95 3.39, p99 3.76, max 4.05 ms at 2560×1440, TSR on, VSync off, no FG | `-qaselftest` perf capture, `Docs/perf/0.2.0-walk-frametimes.csv` | 2026-11-09 |
|
||||||
|
| `0.2.0` | Debug overlay cost | PASS — same route with the F3 overlay drawn: 2.77 ms avg (361 fps), p50 2.64, p95 3.52, p99 3.87, max 4.43 ms; about **5 %** heavier, still 6× the floor. The overlay is on for `-perf`/`-qaselftest`, off in the built demo | `Docs/perf/0.2.0-walk-frametimes-overlay.csv` | 2026-11-09 |
|
||||||
| `0.1.0` | Fresh checkout build | PASS — clean clone of `main` (`4bc41e9`), `git lfs pull` + `check-lfs.sh` OK (130 LFS files), both `GigLineEditor` and `GigLine` targets built with the documented engine | `/tmp/fresh-check`, 2026-11-08 | 2026-11-08 |
|
| `0.1.0` | Fresh checkout build | PASS — clean clone of `main` (`4bc41e9`), `git lfs pull` + `check-lfs.sh` OK (130 LFS files), both `GigLineEditor` and `GigLine` targets built with the documented engine | `/tmp/fresh-check`, 2026-11-08 | 2026-11-08 |
|
||||||
| `0.1.0` | Packaged Linux build | PASS — packaged Development build launches straight into DemoMap, no missing-asset/linker errors; controls shown in-game and in `Docs/controls.md` | measurement recorded 2026-11-08; the capture was removed from the repository 2026-11-09 | 2026-11-08 |
|
| `0.1.0` | Packaged Linux build | PASS — packaged Development build launches straight into DemoMap, no missing-asset/linker errors; controls shown in-game and in `Docs/controls.md` | measurement recorded 2026-11-08; the capture was removed from the repository 2026-11-09 | 2026-11-08 |
|
||||||
|
|
||||||
|
|||||||
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Show more
Reference in new issue
Block a user