frontage: south block frontage, plus the placement bug it exposed

Adds the five remaining verified south-side buildings to the demo block
(6922, 6902, 6838 El Capitan Theatre, 6822 Budget, 6806-6820, 6800 Lee Drug),
exported in place from the OSM blockout by Tools/export_block_frontage.py,
imported to /Game/Hollywood/Frontage/ and staged by the demo builder with the
look material set (stone for the theatres, stucco for the retail run).

Adding neighbours exposed a pre-existing placement bug that was invisible while
the hero facade stood alone in an empty field:

- UE south is +Y here (south sidewalk Y +718..+1447), but the hero sat at
  Y -1450 on the NORTH side of the street.
- It was also at X -12024..-9420, 26 m east of the 6840 footprint; the frontage
  gap between 6902 and 6838 is X -14591..-12082.
- The two north-side buildings were on the SOUTH side, because their exporter
  mirrored Y.

Fixes: hero moved to X -13336 / Y +1307, inside its frontage gap; the frontage
and north-building exporters no longer apply a Y mirror (the FBX preset already
lands Blender -Y south on UE +Y south); player start and demo cameras moved to
the north sidewalk looking south; sun raised to pitch -62 so both frontages read
instead of the north side silhouetting.

Result: the demo is a street - continuous south frontage with the hero in it,
both sidewalks, the road with the designated crossing, and the north-side
buildings across the road.

Screenshots re-rendered and approved by the owner.

Squash of branch frontage-block-0.1.0 (PR #6).
This commit is contained in:
zwitschi committed 2026-11-08 09:20:11 +01:00
1 parent 62a41bf904
commit fee26ade10
41 files changed
+330 -83

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