screenshots: re-render the whole set after the 0.1.2 height calibration

All 14 shots regenerated from current main content after adopting the Mapbox
calibration (3.1 m per level, overrides for three rear outbuildings, regenerated
blockout + frontage). 12 of 14 PNGs changed; demo-spawn-view and
demo-street-level are byte-identical to the 0.1.1 round, so the change reads on
the frontage silhouettes.

README: approval states from the earlier rounds cleared and replaced with a
per-round change table; the whole set is marked pending owner review; 'what to
look for' now asks to check 6922 / El Capitan Theatre heights against the
blade-sign reference and confirm the six-building height ordering.

ReviewMap/DemoMap carry the re-staged shot cameras.
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zwitschi committed 2026-11-08 16:42:09 +01:00
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@@ -14,9 +14,13 @@ Rebuilds `Game/GigLine/Content/Test/ReviewMap.umap` from current content, runs t
## Shot list
All shots ☑ approved 2026-11-07, including the block frontage pass that added the neighbouring buildings and corrected the hero and north-building placement.
**Status: whole set pending owner review (2026-11-09).** Every shot below was re-rendered from current `main` content after the building-height calibration was adopted (`v0.1.2`): Mapbox-derived **3.1 m per level** (`Geo/tools/block_height_report.py`), explicit overrides for three rear outbuildings, and the regenerated blockout and frontage that follow — 6922 is now 39.1 m (was 42.1 m) and the El Capitan Theatre 20.5 m (was 20.0 m). Approval states from the earlier `0.1.1` round are cleared: review the table below and tick what passes.
**2026-11-08 — regenerated set (v0.1.1 geometry).** Re-rendered again after the `0.1.1` street change (sidewalk upstand tapered to the building edge, crossing ramps graded to ≤8 %). Re-rendered via `Tools/render_screenshots.sh` after the placement release check. The `demo-north-buildings` camera was re-pointed (it previously sat 9.5 km west and framed 85 % sky); that shot now shows both north buildings, and all maps carry the re-staged shot cameras. **Approved 2026-11-08** (owner review of the regenerated set).
| Round | What changed |
| --- | --- |
| 2026-11-07 | First approved set; block frontage pass corrected hero and north-building placement |
| 2026-11-08 | Re-rendered after `0.1.1` street geometry (sidewalk upstand flush at the building edge, crossing ramps graded ≤ 8 %); `demo-north-buildings` camera re-pointed (was 9.5 km west, 85 % sky) |
| 2026-11-09 | Re-rendered after the `0.1.2` building-height calibration (3.1 m per level). 12 of 14 PNGs changed; `review-demo-spawn-view` and `review-demo-street-level` are byte-identical to the `0.1.1` round, so the height change reads mostly on the frontage silhouettes |
| # | File | Preview | Map | View | What it shows |
| --- | --- | --- | --- | --- | --- |
@@ -48,6 +52,7 @@ All shots ☑ approved 2026-11-07, including the block frontage pass that added
- **Ground contact**: feet meet the plane with no gap and no shadow seam.
- **Scale**: everything checks against the 1 m cubes.
- **Façade rhythm**: six columns at 4.96 m across 25.75 m should read as the photographs in silhouette.
- **Frontage heights (new in this round)**: 6922 and the El Capitan Theatre were re-cut to the 3.1 m storey height. Check they still read as the taller west end and the lower cinema respectively against `Art/reference/hollywood/el-capitan-theatre-blade-sign-day-wikimedia-2008-10.jpg`, and that the ordering of the six frontage buildings is unchanged.
## Known cosmetic issues