docs: release the geo claim and record the tooling traps
This commit is contained in:
1 parent
386d4bee78
commit
f575bc82a8
2 files changed
+8
-1
No files matched your search
+1
-1
@@ -42,7 +42,7 @@ Status detail in [Docs/setup.md](Docs/setup.md); pins in [Docs/toolchain.md](Doc
|
||||
- [x] Export one MPFB character with baked materials and deform skeleton; verify import. 2026-11-07: MPFB 2.0.18 generated human (19 158 verts, 1.66 m tall) + standard rig with weights (137 bones) + v2 skin baked to a 1024² diffuse texture (`Tools/mpfb_character_export.py`, export preset `ue_character_v1`). Imported headless (`Tools/ue_character_import.py`) into `/Game/Test/Character`: `SkeletalMesh` + 138-bone `Skeleton` + `Material` with the baked `Texture2D` assigned to slot 0. Quirks recorded: 5.8 Interchange skips materials for skeletal FBX imports (finished in script); Blender 5.2 dropped the FBX `armature_nla` option; the baked image needs `image.filepath` set for FBX to reference it.
|
||||
- [x] Document initial setup in `Docs/`: engine install, project checkout, fresh-checkout build procedure. 2026-11-07: `Docs/setup.md` reconciled with reality (all engine/bootstrap items marked done with evidence); `Docs/build.md` completed with the fresh-checkout build, packaging, and headless-content-check procedures plus known engine quirks.
|
||||
|
||||
### Geographic data — active — gig-line-geo
|
||||
### Geographic data
|
||||
|
||||
Tools ported 2026-11-07: every geographic script now lives in `Geo/tools/` with `Geo/README.md` listing its purpose, and the Blender-side builders moved next to their outputs in `Art/blender/*/`, importing the shared helpers and the single unit conversion from `Geo/tools/osm_common.py`.
|
||||
|
||||
|
||||
Reference in new issue
Block a user