docs: record the Enhanced Input python traps and the gameplay status
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@@ -65,7 +65,7 @@ Status detail in [Docs/setup.md](Docs/setup.md); workstation audit in [Docs/envi
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### Gameplay
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- [ ] First-person movement, mouse look, and Enhanced Input bindings.
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- [-] First-person movement, mouse look, and Enhanced Input bindings. Implemented 2026-11-07: `AGigLineCharacter` (C++, 1.75 m capsule, 1.60 m eye camera, 4 m/s walk, mouse look in deg/s, jump) as the default pawn, with five actions and an 11-entry context in `/Game/Input` built by `Tools/ue_create_input_assets.py`. **Not yet confirmed interactively** — launch PIE on `Test/ReviewMap` and walk. Screenshot review pending (`Screenshots/README.md`).
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- [ ] Collision, reset, and pause functionality.
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- [ ] Walkable sidewalks and a designated street crossing. Crossing chosen: mid-block signalised crossing, OSM way 385648319, at 130 m along the block (`Geo/verification/2026-11-06-street-profile.md`).
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- [ ] Fixed daytime lighting and basic ambience.
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