attribution: in-game ODbL credit via AGigLineHUD
The demo is built from OpenStreetMap data (ODbL 1.0) and needs attribution wherever the derived work is shown. Add it to the running game, not just the documents. - AGigLineHUD (C++): plain AHUD::DrawText in the bottom-left draws '(c) OpenStreetMap contributors' and 'Data (c) OpenStreetMap contributors, ODbL 1.0 - openstreetmap.org/copyright', with a shadow pass for legibility over bright pavement and sky. No UMG widget asset, so a cook cannot drop it through a missing widget reference. - AGigLineGameModeBase: HUDClass = AGigLineHUD, so the credit is on by default. - AGigLineShotActor: screenshots are now requested with the UI shown, so the attribution appears in every capture under Screenshots/ and the obligation is provable in review rather than only described. Docs: THIRD_PARTY_NOTICES records that the string is displayed in-game; Screenshots/README documents the overlay; TODO marks the item done and narrows the remaining ODbL question to the shipped-derivative-database posture.
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