chore: scaffold repository and record 0.1.0 setup state
Create Game/, Art/, Geo/, Tools/, Docs/ with LFS and ignore rules, record the workstation audit, toolchain pins, setup checklist, release checks, and licensing policy. ROADMAP 0.1.0 environment tasks marked to match verified state.
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# Licensing
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Licensing is tracked in four separate layers. Do not merge them; each has different obligations.
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| Layer | What it covers | Status |
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| --- | --- | --- |
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| Project code | `Game/Source`, `Tools/`, `Geo/` scripts | **Open decision** — proposal: MIT. Choose before the first public commit. |
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| Project art | Blender sources, baked textures, exported meshes | Project-owned, shipped under the same terms as the code unless a texture says otherwise. |
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| Engine | Unreal Engine | Proprietary / source-available. Not redistributable as engine source. Distribution follows Epic's terms. |
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| Geographic data | OSM extract, elevation data | ODbL and the elevation provider's own licence. Attribution and share-alike review required before distributing a derived database. |
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## Rules
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1. An asset whose licence cannot be verified does not get committed. Record it as unresolved in [THIRD_PARTY_NOTICES.md](../THIRD_PARTY_NOTICES.md) and replace it with a redistributable asset before the release it would ship in.
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2. Reference photography is development evidence, not shipped content. Keep it in the repository only when its licence permits redistribution, and state in the notices that it is not built into the game.
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3. OSM is layout data only. Do not treat it as authoritative for façades, heights, or pavement detail, and do not import it as a texture or panorama source.
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4. Never use extracted Google imagery, Street View, or geometry. No exception.
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5. Attribution: "© OpenStreetMap contributors" with a link to <https://www.openstreetmap.org/copyright> appears in the shipped build's UI (a `0.1.0` release check) and in the notices.
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6. Credentials, licence keys, and account tokens never enter the repository. Engine licence acceptance is recorded by date and account email only.
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## Open decisions
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- **Code licence.** MIT is proposed: short, compatible with the assets' separate terms, and no copyleft spill onto art. Decide before publishing the repository.
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- **Documentation licence.** Default to the code licence unless a reason appears to separate them.
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- **ODbL posture.** Decide whether distributed builds contain a derived geographic database (a modified OSM extract) or only rendered geometry. The answer changes the share-alike obligations for the shipped product. Record the decision here and in the release notes.
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- **Reference photography retention.** The El Capitan reference set is CC BY / CC BY-SA / public domain and currently lives in a sibling project. If it is copied here, carry the per-file attribution and the CC BY-SA review note with it.
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## Provenance sources
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Primary record: [THIRD_PARTY_NOTICES.md](../THIRD_PARTY_NOTICES.md). The sibling project at `…/06-games/security-game/docs/screens/refs/hollywood/SIDECAR.md` holds the per-file provenance for the El Capitan block reference photographs and must be carried over verbatim if those files are reused.
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