fix(vehicle): author wheel axles horizontally; record reverse is not the axle
Wheel axles were vertical in Unreal (the FBX armature conversion rolled them 90 deg about X). Fix: axis_forward:X in the character preset and a Blender-Z wheel tail so the axle lands on Unreal Y. This is correct (reference pose FL roll 180 / FR roll 0) but does not fix the reverse: -drivetest still -2737 cm/s, and FinalRatio sign is a no-op. The remaining cause is the Chaos wheel spin-axis convention or engine torque sign.
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@@ -60,6 +60,7 @@ _METRIC = {
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_CHARACTER = dict(
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_METRIC,
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object_types={"ARMATURE", "MESH"},
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axis_forward="X",
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add_leaf_bones=False,
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path_mode="COPY",
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embed_textures=False,
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