fix(vehicle): author wheel axles horizontally; record reverse is not the axle

Wheel axles were vertical in Unreal (the FBX armature conversion rolled them 90 deg
about X). Fix: axis_forward:X in the character preset and a Blender-Z wheel tail so the
axle lands on Unreal Y. This is correct (reference pose FL roll 180 / FR roll 0) but
does not fix the reverse: -drivetest still -2737 cm/s, and FinalRatio sign is a no-op.
The remaining cause is the Chaos wheel spin-axis convention or engine torque sign.
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zwitschi committed 2026-11-10 19:27:36 +01:00
1 parent a2f8ddccf1
commit ecdd8208db
4 files changed
+23 -2

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@@ -60,6 +60,7 @@ _METRIC = {
_CHARACTER = dict(
_METRIC,
object_types={"ARMATURE", "MESH"},
axis_forward="X",
add_leaf_bones=False,
path_mode="COPY",
embed_textures=False,