fix(street): taper sidewalk upstand to flush at the building edge
The sidewalk stood the full 0.15 m kerb height above the DEM at *both* edges, so the outer (building-side) lip was a 15.8 cm ledge where the walk route crossed from Terrain_DEM onto Sidewalk_South. sidewalk_z now tapers the upstand from full at the road-side edge to zero at the building-side edge (a ~3-4 % ramp, walkable and visually negligible). Pre-check: south max step 20.5 -> 13.4 cm, north 15.1 -> 7.2 cm (the residual 13.4 cm is the crossing-ramp gradient, tracked separately). Street and site rebuilt, site re-imported (7/7 meshes, collision flags intact), DemoMap rebuilt; packaged -qaselftest still PASS. README step table updated.
This commit is contained in:
1 parent
115612e7e8
commit
eab89bae47
21 files changed
+61
-36
No files matched your search
@@ -1,8 +1,9 @@
|
||||
# Gig Line Architecture Documentation
|
||||
|
||||
> Linux-first walking/driving demo around 6840 Hollywood Blvd
|
||||
|
||||
Version 0.1.0 — 2026-11-08 — initial architecture documentation
|
||||
---
|
||||
title: Gig Line Architecture Documentation
|
||||
description: Architecture documentation for the Gig Line Linux-first Unreal Engine 5 demo around 6840 Hollywood Blvd.
|
||||
status: v0.1.0
|
||||
date: 2026-11-08
|
||||
---
|
||||
|
||||
# Introduction and Goals
|
||||
|
||||
|
||||
Reference in new issue
Block a user