qa: walkable meshes use SIMPLE_AND_COMPLEX collision (WIP on fall-through)
- ue_import_site.py: switch walkable surfaces (terrain, road, sidewalks) from CTF_USE_COMPLEX_AS_SIMPLE to CTF_USE_SIMPLE_AND_COMPLEX so the capsule blocks against the auto-generated simple collision as well as triangles. - Re-imported site meshes, rebuilt DemoMap with the PlayerStart cap at Z300. Unresolved: packaged plain launch still falls through at spawn in the last verified run (capsule Z-123 -> -1960, no ground trace hit). User confirms the site geometry RENDERS (visible in the distance) but the player is not standing on it. Needs an in-editor/in-window collision verification — headless traces are unreliable. Continue on this branch; do not merge to main.
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