fix(street): 0.1.1 collision patch — flush sidewalk edge, graded crossing ramps (#21)
Merged PR #21: 0.1.1 collision patch (flush sidewalk edge, graded ramps) Co-authored-by: Zwitschi <zwitschi82@gmail.com>
This commit was merged in pull request #21.
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@@ -16,7 +16,7 @@ Rebuilds `Game/GigLine/Content/Test/ReviewMap.umap` from current content, runs t
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All shots ☑ approved 2026-11-07, including the block frontage pass that added the neighbouring buildings and corrected the hero and north-building placement.
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**2026-11-08 — regenerated set.** Re-rendered via `Tools/render_screenshots.sh` after the placement release check. The `demo-north-buildings` camera was re-pointed (it previously sat 9.5 km west and framed 85 % sky); that shot now shows both north buildings, and all maps carry the re-staged shot cameras. **Approved 2026-11-08** (owner review of the regenerated set).
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**2026-11-08 — regenerated set (v0.1.1 geometry).** Re-rendered again after the `0.1.1` street change (sidewalk upstand tapered to the building edge, crossing ramps graded to ≤8 %). Re-rendered via `Tools/render_screenshots.sh` after the placement release check. The `demo-north-buildings` camera was re-pointed (it previously sat 9.5 km west and framed 85 % sky); that shot now shows both north buildings, and all maps carry the re-staged shot cameras. **Approved 2026-11-08** (owner review of the regenerated set).
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| # | File | Preview | Map | View | What it shows |
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| --- | --- | --- | --- | --- | --- |
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