fix(street): 0.1.1 collision patch — flush sidewalk edge, graded crossing ramps (#21)
Merged PR #21: 0.1.1 collision patch (flush sidewalk edge, graded ramps) Co-authored-by: Zwitschi <zwitschi82@gmail.com>
This commit was merged in pull request #21.
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@@ -68,8 +68,13 @@ def parse_args():
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ap.add_argument("--cross", type=float, default=0.75)
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ap.add_argument("--kerb", type=float, default=0.15)
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ap.add_argument("--ramp-half-width", type=float, default=2.5)
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ap.add_argument("--ramp-blend", type=float, default=1.5)
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return ap.parse_args(argv)
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ap.add_argument("--ramp-blend", type=float, default=None,
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help="override the ramp run; default derives it from --max-ramp-grade")
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ap.add_argument("--max-ramp-grade", type=float, default=0.08,
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help="maximum crossing-ramp slope (0.08 = 8%%)")
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args = ap.parse_args(argv)
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args.ramp_blend = ramp_blend(args.kerb, args.max_ramp_grade, args.ramp_blend)
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return args
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def find_proj():
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@@ -125,7 +130,13 @@ class Dem:
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def kerb_height(s, base, half_width, blend):
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"""Full kerb, except flushed near a crossing so people can step off."""
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"""Full kerb, except flushed near a crossing so people can step off.
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`blend` is the horizontal run over which the kerb drops from `base` to the
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0.02 m flush height. It is derived from a target maximum grade (see
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`ramp_blend`) so the crossing ramps stay within a real ramp's slope instead
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of the ~8.7 % the old fixed 1.5 m run produced.
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"""
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for crossing in CROSSINGS:
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d = abs(s - crossing)
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if d <= half_width:
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@@ -136,6 +147,22 @@ def kerb_height(s, base, half_width, blend):
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return base
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def ramp_blend(kerb, max_grade, override=None):
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"""Horizontal run needed for the kerb ramp to stay at or under max_grade.
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0.15 m kerb at an 8 % grade needs 1.63 m of run; the previous fixed 1.5 m
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gave 8.7 %, and the walk pre-check measured the transition as a 10-13 cm
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step over 1.5 m. When `override` is given it wins (kept for reproducing old
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meshes), otherwise the run is computed from the live kerb height so it stays
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correct if the kerb height assumption changes.
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"""
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if override is not None:
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return max(0.0, override)
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if max_grade <= 0.0:
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return 0.0
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return max(0.0, (kerb - 0.02)) / max_grade
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def strip(rows, offsets, z_at, name, material):
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"""Build a quad grid from per-row sampled vertices."""
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verts, faces = [], []
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@@ -218,13 +245,31 @@ def main():
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z = dem_z(x, y)
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return (z if z is not None else 0.0) + 0.02
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def south_z(r, off, x, y):
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def sidewalk_z(r, off, inner, outer, x, y):
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"""Sidewalk surface: full kerb upstand at the road-side (inner) edge,
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tapering to zero at the building-side (outer) edge so the walk surface
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meets the terrain flush.
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Before this taper the outer lip stood the full kerb height above the DEM,
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which the walkability pre-check measured as a 15.8 cm step where a sample
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crosses from Terrain_DEM onto Sidewalk_South (with a matching lip on the
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north side). A 0.15 m lip over a 4.0 m / 5.3 m strip is a ~3-4 % ramp:
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walkable and visually negligible, and it removes the ledge entirely.
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"""
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z = dem_z(x, y)
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base = z if z is not None else 0.0
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return base + kerb_height(rows[r][0], args.kerb, args.ramp_half_width, args.ramp_blend)
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h = kerb_height(rows[r][0], args.kerb, args.ramp_half_width, args.ramp_blend)
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span = inner - outer
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if abs(span) < 1e-9:
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return base + h
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t = min(1.0, max(0.0, (off - outer) / span))
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return base + h * t
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def south_z(r, off, x, y):
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return sidewalk_z(r, off, SOUTH_GUTTER, SOUTH_SIDEWALK, x, y)
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def north_z(r, off, x, y):
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return south_z(r, off, x, y)
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return sidewalk_z(r, off, NORTH_GUTTER, NORTH_SIDEWALK, x, y)
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road = strip(rows, road_offsets, road_z, "Road_Hollywood", asphalt)
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sw_s = strip(rows, south_offsets, south_z, "Sidewalk_South", concrete)
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