docs: bring every document in line with the current build
README rewritten around the actual state (walkable DemoMap, blockout facades, planned patches); Tools/README now lists all seventeen tools by role; build.md gains the content pipeline table and the two enforced rules (one unit conversion, collision decided at import). Setup gains a content-pipeline row, the toolchain state notes the demo level exercises the engine path, release checks record the Blender pre-check that backs traversal, PLAN points at ROADMAP/MEMORY/Screenshots, and THIRD_PARTY_NOTICES gains rows for the hero facade and the candidate props. Also fixed the last stale reference to Geo/scripts in MEMORY.md - a sweep found old paths in six documents after the tool move, which the memory entry now warns about.
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@@ -4,7 +4,7 @@ Pinned versions for this project. Record the exact build string a tool reports,
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Audited 2026-11-06, updated 2026-11-07 on the development workstation.
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**State:** initial setup is complete. Every pinned tool below has been exercised on real work — the engine compiled game code and packaged a build, Blender/MPFB/Blosm produced committed assets, and QGIS's PROJ produced the project origin. The only unexercised path is a fresh checkout, tracked as a `v0.1.0` release check.
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**State:** initial setup is complete. Every pinned tool below has been exercised on real work — the engine compiled game code and packaged a build, Blender/MPFB/Blosm produced committed assets, and QGIS's PROJ produced the project origin. The demo level (`/Game/Hollywood/DemoMap`) and packaged build exercise the engine path end to end; the only unexercised path is a fresh checkout, tracked as a `v0.1.0` release check.
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## Pins
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