docs: bring every document in line with the current build
README rewritten around the actual state (walkable DemoMap, blockout facades, planned patches); Tools/README now lists all seventeen tools by role; build.md gains the content pipeline table and the two enforced rules (one unit conversion, collision decided at import). Setup gains a content-pipeline row, the toolchain state notes the demo level exercises the engine path, release checks record the Blender pre-check that backs traversal, PLAN points at ROADMAP/MEMORY/Screenshots, and THIRD_PARTY_NOTICES gains rows for the hero facade and the candidate props. Also fixed the last stale reference to Geo/scripts in MEMORY.md - a sweep found old paths in six documents after the tool move, which the memory entry now warns about.
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@@ -18,9 +18,10 @@ Anything marked **human step** needs credentials, licence acceptance, or a decis
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| 2. Engine | done — UE `5.8.4` at `/run/media/system/DATA/Engines/UE_5.8.4`, editor launches with Vulkan on the 5070 Ti |
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| 3. Tooling pins | done except the optional geo venv; Blender 5.2, MPFB 2.0.18, Blosm 2.7.28, QGIS 4.2.3 all verified |
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| 4. Project bootstrap | done — C++ project, packaged blank build, static-mesh scale test, MPFB character import |
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| 6. Content pipeline | in progress — blockout, terrain, street, hero façade and the walkable `DemoMap` exist; façades and materials are planned patches (`0.1.4`) |
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| 5. Repository | procedure documented; a fresh checkout has not yet been exercised end to end |
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Next: `0.1.0` content work (façade, block frontage, gameplay). Current board is [ROADMAP.md](../ROADMAP.md).
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Next: `0.1.0` gameplay (attribution display, lighting, crossing) and the El Capitan Theatre, then the planned patches. Current board is [ROADMAP.md](../ROADMAP.md).
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## 1. System
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