qa(placement): record release-check 2 evidence + fix north-buildings camera

- Probed DemoMap world-space positions (commandlet) and compared against Geo
  reference measurements: road 24.3 m (ref crossings 20.9-25.9), sidewalk
  centreline offsets 12.5/13.2 m (ref 12.6/13.6), hero frontage 26.0 m and
  setback ~13 m (ref 25.75 m / 14.5 m), frontage + north buildings in verified
  OSM positions. Recorded as PASS with deliberate deviations (flat blockout
  surfaces -> 0.1.4; kerb upstand -> 0.1.1; kerb-flush crossing ramps -> 0.1.1)
  in Docs/release-checks.md.
- Fixed the demo-north-buildings camera: it sat at X -22800 (9.5 km west of the
  site) aiming at its own position -> 85%-sky frame. Now at the buildings' mass
  centre (X -22750) south of the road looking north; sky fraction 85% -> 41%.
This commit is contained in:
zwitschi committed 2026-11-08 14:39:01 +01:00
1 parent 41eea5b8b3
commit cab3b8e46b
2 files changed
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@@ -289,8 +289,13 @@ try:
# the pedestrian's view and shows the zebra bars as bars.
("demo-crossing", unreal.Vector(-15250, -2500, 400), unreal.Vector(-14956, 400, 150)),
# the two north-side background buildings (TCL, Tussaud's) seen from
# the south sidewalk, across Hollywood Blvd: their frontage and mass.
("demo-north-buildings", unreal.Vector(-22800, 2600, 420), unreal.Vector(-22800, -4200, 300)),
# the south across Hollywood Blvd. Probed world-space (2026-11-08):
# TCL bbox X -22889..-18442, Y -9431..-1802; Tussaud's X -27071..
# -22799, Y -7586..-1888. +Y = south, -Y = north (axis mapping). So
# stand SOUTH of the road (Y +1600) at the combined mass centre
# (X -22750) and look NORTH toward the mass. The old camera was at
# X -22800 Y +2600 aiming at its own X, giving an 85%-sky frame.
("demo-north-buildings", unreal.Vector(-22750, 1600, 500), unreal.Vector(-22750, -5200, 350)),
]
seq = spawn(unreal.GigLineShotActor, unreal.Vector(0, 0, 300), "ShotSequencer")
if seq: