test(review): ground-level cameras, and a null result that locates the float
Two cameras were added at pavement height - one on the feet, one on the wheels - because the wide shots cannot settle whether anything touches the surface. The feet shot settled it, and not the way I expected. Lowering the player start from 455 to 395 changed NOTHING in the capture: same framing, same float. The capsule falls onto the collider and always rests at Z 456 with its feet at 369, while the rendered pavement is about a metre lower. So the float is not a spawn-height problem, and no amount of tuning player_z will fix it: the sidewalk's collision extends above its visible top, and the player stands on an invisible ledge. The earlier 'top surface under player: Z 366' measurement was not wrong - it was measuring the collider, which is the thing that is in the wrong place. Next: measure the sidewalk mesh's rendered top against its collider and fix the asset, not the spawn. Also pulled the wheel camera back; it had been inside the bodywork.
This commit is contained in:
1 parent
f1d6283384
commit
ca73563060
41 files changed
+81
-48
No files matched your search
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in new issue
Block a user