test(placement): the player stands on Road_Hollywood, not on the sidewalk
Three spawn heights - 455, 395, 469 - produced identical captures, and the in-game probe names the surface every time: mesh=Road_Hollywood at Z 366. The north sidewalk exists, carries collision and its top is Z 380, so the character stands 14 cm BELOW the pavement and reads as floating against the kerb; its shadow falls on the road because the road is genuinely lower. That is why lowering the spawn changed nothing: the capsule falls through to the road whatever height it starts at. The question left is the player start's XY footprint, not its Z - the sidewalk is right there but the capsule never lands on it. Player start set to 469 (sidewalk top 380 + capsule half 88 + 1) so that, once the footprint is fixed, the height is already right.
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