plan: approve the review shots, plan collision and facade patches
All nine review shots approved. Roadmap gains the defects the Blender pre-check already knows about rather than rediscovering them after release: 0.1.1 now names the 15.8 cm sidewalk edge step, the ~10% crossing ramps, the missing collision authoring pass and the unverified kerb height. A new 0.1.4 patch plans proper building facades explicitly - facade kit, procedural materials, Blosm setupScript styles, hero detail, El Capitan Theatre - and states that the existing geometry is kept, so shipped blockouts cannot be mistaken for finished architecture.
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@@ -27,55 +27,55 @@ add new shots there and delete retired ones from this folder.
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## Shots
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## review-00-overview.png — Wide scene overview, approval: ☐ pending
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## review-00-overview.png — Wide scene overview, approval: ☑ approved 2026-11-07
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Character and both cubes on the 160 m floor, camera 7 m up looking north-east. Reads the whole review layout at once.
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## review-01-character.png — MPFB mannequin, mid shot, approval: ☐ pending
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## review-01-character.png — MPFB mannequin, mid shot, approval: ☑ approved 2026-11-07
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The imported MPFB character at eye height from the south. Check the feet meet the plane: the contact shadow joins the soles.
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## review-02-scale-cubes.png — Scale cubes, approval: ☐ pending
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## review-02-scale-cubes.png — Scale cubes, approval: ☑ approved 2026-11-07
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Both 1 m cubes from the south: the left one floats at 2 m, the right one rests on the floor. Compares cast shadow against contact shadow.
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## review-03-player-placement.png — Player pawn placement, approval: ☐ pending
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## review-03-player-placement.png — Player pawn placement, approval: ☑ approved 2026-11-07
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The pawn the game actually spawns (`AGigLineCharacter`) at the spawn point, with the floating cube behind. Confirms capsule height and where the player lands.
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## review-04-ground-contact.png — Ground contact detail, approval: ☐ pending
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## review-04-ground-contact.png — Ground contact detail, approval: ☑ approved 2026-11-07
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Low camera, knee height, close on the mannequin's feet. A floating or sinking character is obvious here without measuring.
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## review-04-hero-facade-front.png — review-04-hero-facade-front, approval: ☐ pending
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## review-04-hero-facade-front.png — review-04-hero-facade-front, approval: ☑ approved 2026-11-07
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## review-05-hero-facade-oblique.png — review-05-hero-facade-oblique, approval: ☐ pending
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## review-05-hero-facade-oblique.png — review-05-hero-facade-oblique, approval: ☑ approved 2026-11-07
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## review-05-shadow-compare.png — Shadow comparison, approval: ☐ pending
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## review-05-shadow-compare.png — Shadow comparison, approval: ☑ approved 2026-11-07
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Low angle, both cubes side by side with the character between them. The detached shadow of the floating cube against the grounded one.
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## review-06-hero-portals.png — Hero façade portals, approval: ☐ pending
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## review-06-hero-portals.png — Hero façade portals, approval: ☑ approved 2026-11-07
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@@ -83,13 +83,13 @@ New: generated 2026-11-07 after the portals were rebuilt. Eye height at 8 m, fil
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What this shot is evidence for: that the entrance is three separate openings with individual flights (not the inherited "eight steps, 12 m wide"), and that the facade stands on Z 0 rather than sinking into the ground.
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## review-07-hero-facade-front.png — Hero façade, north sidewalk, approval: ☐ pending
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## review-07-hero-facade-front.png — Hero façade, north sidewalk, approval: ☑ approved 2026-11-07
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Closer straight-on view from the road side of the building line.
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## review-08-hero-facade-oblique.png — Hero façade, oblique, approval: ☐ pending
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## review-08-hero-facade-oblique.png — Hero façade, oblique, approval: ☑ approved 2026-11-07
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