qa: fresh-checkout build PASS (0.1.0 release check)
Clean clone of main at 4bc41e9 + git lfs pull (check-lfs.sh OK, 130 files);
GigLineEditor (28.2s) and GigLine (26.9s) both built from scratch with the
documented external engine path. Evidence + exact steps recorded in
Docs/release-checks.md; TODO item closed.
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@@ -40,7 +40,7 @@ Measured at 1440p on the development workstation: Bazzite, Ryzen 7 7700X, 64 GB
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| `0.1.0` | Placement vs references | PASS (with deliberate simplifications) | Section below, 2026-11-08 | 2026-11-08 |
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| `0.1.0` | Collision and packaging | PASS — no blocking collision, no invisible walls, no seam gaps (see audit note) | `-qaselftest` on the packaged build, 2026-11-08 | 2026-11-08 |
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| `0.1.0` | 60 FPS at 1440p | PASS — 2.42 ms avg (414 fps), p99 3.01 ms at 2560×1440, TSR on, VSync off, no FG | `-qaselftest` perf capture, `Docs/perf/0.1.0-walk-frametimes.csv` | 2026-11-08 |
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| `0.1.0` | Fresh checkout build | — | — | — |
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| `0.1.0` | Fresh checkout build | PASS — clean clone of `main` (`4bc41e9`), `git lfs pull` + `check-lfs.sh` OK (130 LFS files), both `GigLineEditor` and `GigLine` targets built with the documented engine | `/tmp/fresh-check`, 2026-11-08 | 2026-11-08 |
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| `0.1.0` | Packaged Linux build | — | — | — |
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## `0.1.0` — Placement vs references — record (2026-11-08)
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@@ -153,3 +153,30 @@ game instance / busy compositor overlapped the capture; repeated clean runs
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```
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Committed frame-time series: `Docs/perf/0.1.0-walk-frametimes.csv`.
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## `0.1.0` — Fresh checkout build — record (2026-11-08)
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Followed the documented steps in [`Docs/build.md`](build.md) exactly, into a clean
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directory with no prior state:
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```bash
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git clone https://git.allucanget.biz/zwitschi/gig-line.git /tmp/fresh-check
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cd /tmp/fresh-check && git lfs install && git lfs pull
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Tools/check-lfs.sh # -> "LFS check OK: 130 LFS-tracked file(s)"
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cd /run/media/system/DATA/Engines/UE_5.8.4
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Engine/Build/BatchFiles/Linux/Build.sh GigLineEditor Linux Development \
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-project=/tmp/fresh-check/Game/GigLine/GigLine.uproject -WaitMutex
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Engine/Build/BatchFiles/Linux/Build.sh GigLine Linux Development \
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-project=/tmp/fresh-check/Game/GigLine/GigLine.uproject -WaitMutex
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```
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- Clone of `main` at `4bc41e9`; LFS objects fetched (`DemoMap.umap` is real UE
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package content, not a pointer).
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- `GigLineEditor` → **Result: Succeeded** (28.2 s); produced
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`/tmp/fresh-check/Game/GigLine/Binaries/Linux/libUnrealEditor-GigLine.so`.
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- `GigLine` (game) → **Result: Succeeded** (26.9 s).
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- Engine: documented external install at `/run/media/system/DATA/Engines/UE_5.8.4`
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(UE 5.8.4), system clang; no machine-specific paths beyond the documented
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`-project=` argument.
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**Verdict: PASS.**
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