test(vehicle): the launch is inside the vehicle, not around it
Three hypotheses tested and ruled out, each with its own run: spawn level with the road -> actor climbs to Z 1993 spawn 1.2 m above the road -> climbs to 2131 visual panels' collision removed -> climbs to 2066 So neither the spawn penetration nor the panels' overlap is pushing the pawn up; the force is inside the vehicle. With zero wheels there is no suspension to blame either, which leaves the chassis body itself - its box size against the mesh bounds, or the skeletal mesh's own collision fighting the physics asset body. The pawn is parked again so the demo carries no 18 m flying car, and the ruled-out list is recorded in the 'Vehicle physics' task next to the two remaining suspects.
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