gameplay: designated street crossing — zebra markings, corridor cut, up-facing street

- street_mesh.py: continental zebra markings (0.5 m bars, 0.5 m gaps, 3 m
  band) at all three signalised crossings, triangles not quads (FBX SDK
  refuses to triangulate the crown-twisted quads), stripes +6 cm above the
  DEM so they stay above the road surface; winding flipped so every street
  surface faces up (road/sidewalks/markings were 100% down-facing and
  invisible in engine once the terrain stopped covering them).
- terrain_from_dem.py: cut a 10.7 m corridor around the Hollywood Blvd
  centreline so road, kerbs and sidewalks are not buried under the terrain;
  sidewalks themselves cover the transition band, walk-check stays at 0 holes.
- Blender builders save with a writability guard + fatal failure: *.blend
  is LFS-lockable and checks out read-only; a failed save previously left
  downstream steps building from stale files.
- ue_import_site.py: Crossing_Markings imports with no collision (paint on
  the road); ue_build_demo_map.py stages it and chmods the lockable .umap
  before saving (save_map silently returned False on read-only maps).
- ue_build_review_map.py: demo-crossing camera moved to the real crossing
  (s=130.1 m -> UE -24291,-1340) and fixed the ensure_writable path (was
  missing the .umap suffix, so the chmod never fired).
This commit is contained in:
zwitschi committed 2026-11-07 15:46:45 +01:00
1 parent 985dfcbac7
commit bc2e421d33
20 files changed
+133 -36

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@@ -63,6 +63,7 @@ APPEND = {
"Art/blender/terrain/terrain-2026-11-06.blend": ["Terrain_DEM"],
"Art/blender/street/street-2026-11-06.blend": [
"Road_Hollywood", "Sidewalk_South", "Sidewalk_North", "Kerb_South", "Kerb_North",
"Crossing_Markings",
],
}
BLOCKOUT = "Art/blender/blockout/blockout-2026-11-06.blend"
@@ -193,7 +194,14 @@ def main():
out = os.path.abspath(args.out)
os.makedirs(os.path.dirname(out), exist_ok=True)
bpy.ops.wm.save_as_mainfile(filepath=out)
# *.blend is LFS-lockable, so a fresh checkout marks it read-only. Make it
# writable again or the save fails and downstream steps build from a stale
# file — which is worse than failing here.
if os.path.exists(out) and not os.access(out, os.W_OK):
os.chmod(out, 0o644)
result = bpy.ops.wm.save_as_mainfile(filepath=out)
if result != {"FINISHED"}:
raise RuntimeError(f"could not save {out}: {result}")
print(f"saved {out}")