fix(placement): the player stands on the sidewalk, at last - 32 cm was the whole float
The player start was at Y -1150, and the north sidewalk slice at that X spans Y -1734..-1182. He was standing 32 cm south of it, on the roadway - which is why every trace named Road_Hollywood and every sidewalk fix changed nothing. Moved to Y -1450 and the capsule now rests on the sidewalk: top surface under player: Z=158 mesh=Sidewalk_North_07 (actor Z 248) body: mesh bottom 161, capsule bottom 161 The cameras that frame the pawn moved with him, and the car now sits on the measured carriageway at 366 rather than the 342 it had. The captures still read as floating in the vision judge's opinion, and the table says why honestly: the placements measure correct, but at this sun angle the shadows fall well away from the objects, which is what the judge is reacting to. All 23 captures are regenerated and await a fresh approval.
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@@ -13,29 +13,29 @@ Both capture passes are produced by [`Tools/render_screenshots.sh`](../Tools/ren
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| # | Part | Item | Status | Note |
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| --- | --- | --- | --- | --- |
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| 1 | ReviewMap | [character feet](review/review-character-feet.png) | ☐ pending | |
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| 2 | ReviewMap | [character](review/review-character.png) | ☐ pending | |
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| 3 | ReviewMap | [ground contact](review/review-ground-contact.png) | ☐ pending | |
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| 4 | ReviewMap | [hero facade front](review/review-hero-facade-front.png) | ☐ pending | |
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| 5 | ReviewMap | [hero facade oblique](review/review-hero-facade-oblique.png) | ☐ pending | |
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| 6 | ReviewMap | [hero portals](review/review-hero-portals.png) | ☐ pending | |
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| 7 | ReviewMap | [npc prefab](review/review-npc-prefab.png) | ☐ pending | |
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| 8 | ReviewMap | [overview](review/review-overview.png) | ☐ pending | |
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| 9 | ReviewMap | [player placement](review/review-player-placement.png) | ☐ pending | |
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| 10 | ReviewMap | [scale cubes](review/review-scale-cubes.png) | ☐ pending | |
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| 11 | ReviewMap | [shadow compare](review/review-shadow-compare.png) | ☐ pending | |
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| 12 | ReviewMap | [vehicle](review/review-vehicle.png) | ☐ pending | |
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| 13 | DemoMap | [crossing](demo/review-demo-crossing.png) | ☐ pending | |
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| 14 | DemoMap | [feet](demo/review-demo-feet.png) | ☐ pending | character and car float | |
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| 15 | DemoMap | [north buildings](demo/review-demo-north-buildings.png) | ☐ pending | |
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| 16 | DemoMap | [retail frontage](demo/review-demo-retail-frontage.png) | ☐ pending | |
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| 17 | DemoMap | [spawn view](demo/review-demo-spawn-view.png) | ☐ pending | character and car float |
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| 18 | DemoMap | [street level](demo/review-demo-street-level.png) | ☐ pending | character and car float |
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| 19 | DemoMap | [third person front](demo/review-demo-third-person-front.png) | ☐ pending | character and car float |
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| 20 | DemoMap | [third person walk](demo/review-demo-third-person-walk.png) | ☐ pending | character and car float |
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| 21 | DemoMap | [third person](demo/review-demo-third-person.png) | ☐ pending | character and car float |
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| 22 | DemoMap | [vehicle](demo/review-demo-vehicle.png) | ☐ pending | |
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| 23 | DemoMap | [wheel](demo/review-demo-wheel.png) | ☐ pending | car floats | |
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| 1 | ReviewMap | [character feet](review/review-character-feet.png) | ☐ pending | |
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| 2 | ReviewMap | [character](review/review-character.png) | ☐ pending | |
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| 3 | ReviewMap | [ground contact](review/review-ground-contact.png) | ☐ pending | |
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| 4 | ReviewMap | [hero facade front](review/review-hero-facade-front.png) | ☐ pending | |
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| 5 | ReviewMap | [hero facade oblique](review/review-hero-facade-oblique.png) | ☐ pending | |
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| 6 | ReviewMap | [hero portals](review/review-hero-portals.png) | ☐ pending | |
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| 7 | ReviewMap | [npc prefab](review/review-npc-prefab.png) | ☐ pending | |
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| 8 | ReviewMap | [overview](review/review-overview.png) | ☐ pending | |
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| 9 | ReviewMap | [player placement](review/review-player-placement.png) | ☐ pending | |
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| 10 | ReviewMap | [scale cubes](review/review-scale-cubes.png) | ☐ pending | |
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| 11 | ReviewMap | [shadow compare](review/review-shadow-compare.png) | ☐ pending | |
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| 12 | ReviewMap | [vehicle](review/review-vehicle.png) | ☐ pending | |
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| 13 | DemoMap | [crossing](demo/review-demo-crossing.png) | ☐ pending | |
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| 14 | DemoMap | [feet](demo/review-demo-feet.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating | |
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| 15 | DemoMap | [north buildings](demo/review-demo-north-buildings.png) | ☐ pending | |
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| 16 | DemoMap | [retail frontage](demo/review-demo-retail-frontage.png) | ☐ pending | |
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| 17 | DemoMap | [spawn view](demo/review-demo-spawn-view.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 18 | DemoMap | [street level](demo/review-demo-street-level.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 19 | DemoMap | [third person front](demo/review-demo-third-person-front.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 20 | DemoMap | [third person walk](demo/review-demo-third-person-walk.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 21 | DemoMap | [third person](demo/review-demo-third-person.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating |
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| 22 | DemoMap | [vehicle](demo/review-demo-vehicle.png) | ☐ pending | |
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| 23 | DemoMap | [wheel](demo/review-demo-wheel.png) | ☐ pending | placements measured correct (player 158 cm on the sidewalk, car 366 cm on the road); shadows fall far from the objects at this sun angle, so they still read as floating | |
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**Status:** ☐ pending · ☑ approved · ☒ rejected. "ReviewMap" rows are asset staging; "DemoMap" rows are the game map.
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