Revert "docs(arch): realism leads the quality list; performance moves to the end"
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@@ -420,19 +420,3 @@ Scope: facts and traps that cost time to establish. Planned work lives in [TODO.
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- Owner reviewed the four demo captures locally and approved the set. Signoff recorded in `Docs/reviews/0.1.4-review.md` (7/7 items) and in the per-shot `Approved` column of `Screenshots/README.md`.
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- The three geometry items that `0.1.4` did not finish — retail neighbours from their own references, hero fluting/motto band, blockout cleaning — move to a new **`0.1.5` Façade finishing** patch rather than growing this one, plus a much-needed **1440p performance re-measure** (625 kit actors have never been measured; `0.1.0` measured 414 fps).
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- Decision recorded because it sets a precedent: finish and sign off a version when its _stated_ scope is done, and carry leftover scope into the next patch — do not let a patch accumulate unmeasured geometry.
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## 2026-11-09 — quality priority flipped: realism first, performance last
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- Owner decision: realism leads; performance closes the quality list. Applied in
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`Docs/Architecture/01_introduction_and_goals.md`, `10_quality_requirements.md`,
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`04_solution_strategy.md`, the combined `architecture.md`, `Docs/release-checks.md`
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(performance section now last, with the reason), `ROADMAP.md` (a "Quality priority"
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section) and `AGENTS.md` (the tie-break rule next to the scope-cutting rule).
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- Ordering used: 1 visual realism, 2 geographic fidelity, 3 walkability/usability,
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4 build reproducibility/portability, 5 provenance, 6 performance.
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- **Both revisions carry the same guard so the order cannot be used as an excuse:**
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performance is a *floor*, not a preference — 60 FPS at 1440p without frame
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generation must be met at every release, and if realism cannot fit, the realism
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scope is cut deliberately and recorded in `CHANGELOG.md`, never the frame rate.
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Walkability outranks realism in one direction: a block the player falls through is
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not a demo.
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